Full notes
Full Superliminal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Gameplay
- Workshop
- Fixes
Superliminal changes
We're almost a third of the way through 2021, wow! Hello! We're still working on Superliminal!
Firstly, we're honored to be part of this weekend's LudoNarraCon sale - we're 30% off for the next few days. You can check out the event and games here.
Okay, onto the update. We've been heads-down since January working on some features and fixes for the game. Enjoy!
Patch notes
Added Arabic localization
Added X-axis inversion in Options
Workshop: Allow infinite subscribed and private items (previously capped)
- WorkshopChanged door functionality to open only when all tagged buttons are pressed (levels already created before this update will still act the original way)
- WorkshopAdded more button/door tags options
- WorkshopAdded more warnings on object import
Bugs Fixed
Fixed bug where players cam fall out of portals on low spec machines
Fixed Apple M1-specific graphical bug
Fixed some UI elements getting cut off on wide aspect ratios
Fixed Workshop bugs relating to long loading of levels
Fixed specific bug at the end of the portal in Cubism causing players to get launched into the air
Fixed missing translations
Fixed Options menu navigation not working correctly in Challenge Mode
Fixed Options UI sort-ordering causing it to be blocked by other HUDs
Source
Changelog.gg summarizes and formats this update. How we read updates.
