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Steam News4 December 20205y ago

Announcing the Somnasculpt Dream Workshop Level Editor

Today, we’re excited to announce the beta release of our level editor - the Somnasculpt Dream Workshop. This is where you can now build puzzles using assets and some of the mechanics from Superliminal’s main game.

Full notes

Full Superliminal update

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What changed

0 fixes2 additions6 changes0 removals
  • Compatibility
  • Workshop
addedToday, we’re excited to announce the beta release of our level editor - the Somnasculpt Dream Workshop. This is where you can now build puzzles using assets and some of the mechanics from Superliminal’s main game.
changedSomnasculpt Dream WorkshopWe initially launched the model importer alongside our Steam release, allowing you to import any 3D model into the Workshop, adjust its behaviors, and then bring it into the main game via the Workshop’s soda machine. This was just the first step of a much larger project. Today marks its public beta release.
addedSomnasculpt Dream WorkshopStarting today, you can now create your own puzzles and levels, using any 3D models that you wish. We have included a standard collection of objects from the main game, but we encourage you to import your own and get creative with it. We can’t wait to see what gets made.
changedSomnasculpt Dream WorkshopWe have created a few demo levels and uploaded them to the Workshop already, to help you get a sense of what can be done with the editor. You can access them here .
changedSomnasculpt Dream WorkshopLogan, our level designer, has also created this quick video tutorial to help you get started with making, sharing, and remixing your levels with other players.
changedSomnasculpt Dream WorkshopIf you prefer a text guide, we've written and posted that here .

Today, we’re excited to announce the beta release of our level editor - the Somnasculpt Dream Workshop. This is where you can now build puzzles using assets and some of the mechanics from Superliminal’s main game.

Somnasculpt Dream Workshop

We initially launched the model importer alongside our Steam release, allowing you to import any 3D model into the Workshop, adjust its behaviors, and then bring it into the main game via the Workshop’s soda machine. This was just the first step of a much larger project. Today marks its public beta release.

Starting today, you can now create your own puzzles and levels, using any 3D models that you wish. We have included a standard collection of objects from the main game, but we encourage you to import your own and get creative with it. We can’t wait to see what gets made.

We have created a few demo levels and uploaded them to the Workshop already, to help you get a sense of what can be done with the editor. You can access them here.

Logan, our level designer, has also created this quick video tutorial to help you get started with making, sharing, and remixing your levels with other players.

If you prefer a text guide, we've written and posted that here.

We will be updating and improving upon this toolset over time, and welcome your feedback on it, both in our forums, and via email: support@pillowcastlegames.com

Thank you for your support!

Source

Steam News / 4 December 2020

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