Full notes
Full Superior: Vengeance update
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What changed
- UI and audio
- Gameplay
- Balance
- Store
- Compatibility
- Maps
The moment you've all been waiting for has arrived – Version 1.0 is here! This update marks the end of Early Access and the official full release of Superior: Vengeance.
We've packed a lot into this update, including a new playable character, new boss, new powers, our first Battlebook, enhanced audio, full localization in six languages, and more!
Here’s what’s new:
New Character: Renegade
Meet Renegade, Superior: Vengeance’s second Bruiser! Like Ronin, Renegade relies heavily on getting up close and fortifying his armor. Unlike Ronin, Renegade sports an affinity for shotguns and getting under people's skin. Utilize Renegade’s unique Taunt skills to keep high damage targets off of your allies and control the flow of the fight!
New Feature: Battlebook 1
Introducing the Battlebook - an all new way to unlock new cosmetics, snacks, and characters! Battlebook items are unlocked via Battlebook Credits - a new in-game currency which is earned 1:1 with XP. Whether you're at the Max Level or still on the climb, you'll continue to rack up Battlebook Credits as long as you have items left to unlock in your Battlebook.
New Boss Fight: Smash & Dash
Smash and Dash are a pair of muscle bound brothers infected by the Xeno parasite who are ready to give you a serious workout! Their routine includes dodging high velocity barb wire, avoiding extra sharp cutlery, and generally running for your life! Fight Smash and Dash on Beta Earth.
New Powers: Duos
10 New Duo Superpowers are now available to unlock via the Hero Hit List! These powers utilize the strengths of two different power families and will only show up when a player has invested in both of them. Duos are unlocked by facing Smash and Dash. Learn more about Duos here.
Audio Updates
Fighting Superiors has never sounded so good! This update features a fresh audio mix, updated weapon sfx, and more!
Growth Fight Updates
They say you can’t teach an Old Growth new tricks. Yeah, we’ll see about that. The Growth is more dangerous than ever with new friends and attacks to keep you on your toes!
Improved laser tracking and made it more reliably blocked by terrain
Greatly increased the number and variety of enemies that spawn
Improved the Growth’s animations and effects
Improved feedback on the Growth’s Pustules’ health
Pustules and Polyps drop ammo when destroyed
And more!
Other Boss Updates
Reduced the number of projectiles Overmind fires on each attack
Reduced Wind-Up’s health when he appears as the first boss
Destroying Wind-Up’s mines will deal more damage to enemies
Bosses will now trample turrets
Weapon Updates
Added the Sweeper - Tier 2 wide spread shotgun with bullet penetration
Plasma Rifle Damage increased from 13 to 15
Plasma Repeater Damage increased from 9.5 to 11
Ranger Magnum Damage increased from 60 to 70
Ranger Magnum Critical multiplier increased from 1.45 to 1.6
LMG, Plasma Repeater, and Kingbird damage falloff greatly increased
Other Updates
Full localization for French, Spanish, Portuguese, Italian, German, and Korean
Ronin Updates
Beatdown changed from restoring Armor on Close Kill to restoring Armor on damage
Armor Efficiency bonus Max Armor increased from 1/2/3 to 2/3/5
Back To The Fight now allows the player to collect Armor Pickups even if they are at Max Armor
Back To The Fight armor and overdrive boost increased from +1/2/3 to +2/3/5
Blade Master no longer resets bonus when using Superweapons
Overhauled superpower RNG, allowing for more build flexibility
Players now have a window of opportunity to dodge Slime Scrap’s Slime spray
Slime Scrap no longer vomit right after landing from a jump
Invader damage now scales based on the depth of the run
Updated Lobby navigation UI
Added a new Aiming Sensitivity scalar to the Settings Menu
Removed cooldown penalty for stopping a Self-Revive
Stopping a Self-Revive will now remove a portion of the remaining bleedout time
Allergic Reaction time between draining armor increased from 1 second to 10 seconds
Picking up a duplicate power now gives the player 30 cred
Removed Fire Resistant Armor
Storm Mission fixes
Revolt now properly appears when the encounter escalates
Rebalanced the rate of storm appearance as well as reinforcements
Overall improvements to storm collision and positioning
Storm only stuns when it detonates at the end of its cycle
The Storm is formatted to fit bunker better
Bug Fixes
Fixed Charge Weapons audio and vibration persisting if you drop the weapon mid charge
Fixed Muzzle flash being visible while scoped
Fixed Force Jump causing players to get stuck in terrain or placed out of bounds
Fixed Force Jump not always spawning Force Platforms appropriately when moving at high speeds
Fixed Force Dash shield jittering when the player has high latency
Fixed Scraps performing melee attacks on downed players
Fixed flying enemies being immune to stun
Fixed a condition that was limiting damage dealt to Revolt
Fixed Xeno Jump ignoring Party Barrels, will not destroy other hazardous barrels
Fixed Weapon Capacity Kit not applying its magazine bonus when purchased
Fixed Headshots failing to cancel their attacks properly when stunned
Fixed Headshots tracking cloaked enemies
Fixed a bug where occasionally the player would lose the ability to self-revive
Join our Discord to share your feedback, submit a bug report, or chat with us about this update!
Source
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