In this update5
Full notes
Full Superior: Vengeance update
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What changed
- Gameplay
- Balance
- Fixes
Superior: Vengeance changes
Why do they call him Jarhead? It's a mystery... wait, no it isn't!
This month we have the brand new Jarhead mission type, a Revolt refresh, and a handful of other updates and bug fixes:
New Mission: Jarhead!
A C-list Superior needs more juice to fuel his psychic powers and he's picked you to get it for him! Can you survive the onslaught?
Revolt Updates
Get amped! Revolt is feeling the spark after some rebalancing. This fight is more electrifying than ever!
Decreased the damage of Revolt’s Lightning Orbs from 50 to 20 per orb
Increased the number of Lightning Orbs Revolt fires in subsequent phases
Revolt is now invulnerable when he electrifies the environment
Revolt’s Storm attack now summons henchmen to his aid
Investigate Anomalies Update
Number of active polyps on each pustule reduced to the number of players
Polyps now play a tell before they fire
Polyps fire in short bursts that scale with the current threat level
Polyp now properly target and damage turrets
Projectiles can now be shot down
Increased projectile damage radius and speed
Reduced mega pustule laser tracking speed
Other Updates
Bashing weapon melee animations and functionality updated
Taught the bartender some manners
Added Force Fields to the Hero Dome to protect Brute Force’s fans
Plasma Shotgun Updates
Lowered Pellet count from 10 to 8
Increased damage per pellet from 8 to 9
Increased critical damage from 1.9x to 2.1x
Increased Tripleshot damage per pellet from 17 to 21
Increased Auto Shotgun damage per pellet from 19 to 32
Increased XP for Growth, Revolt, Overmind, and Superior Team-Up Boss fights
Added a gig reset timer to the Lobby
Bug Fixes
Fixed Gigs related to killing bosses not awarding the expected XP
Fixed Zap Hands breaking force fields
Fixed Overmind’s shield staying up when Underminds were killed with Death Discs
Join our Discord to share your feedback, submit a bug report, or chat with us!
Source
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