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Full notes
Full Superior: Vengeance update
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What changed
- Events
- Store
- Balance
- Gameplay
- UI and audio
- Fixes
Superior: Vengeance changes
Say hello to multiplayer challenge runs, new mutators, new items… oh, and did we mention the pistols? There’s gonna be pistols.
Challenge Mode
Introducing Multiplayer Challenge Runs!
Team-up with your friends to take on Superiors together to unlock cosmetic rewards!
One player launches a challenge lobby and can invite their friends. All players must have a challenge key.
Abandoning a multiplayer challenge run counts as a death.
New Mutators
Scrapped (Challenge mode only) - Scraps move at 50% and aren’t worth any points
Critical Mass - Crits deal +45% damage, non-crits deal -35% damage
Allergic Reaction - Armor and Overshield depletes after 10 seconds of not dealing damage
New Content in the Hero Hit List!
Someone new has joined the Hero Hit List! Talk to the Bartender to start unlocking new Weapons and Items.
New Items
Gun Fu - Pistol damage is also increased by Melee Boost Kits
Pistolero - While a Pistol is equipped, move and reload faster and shoot with greater accuracy
Poppin’ Pistols - Your Pistols become grenades when you reload them
Pistol Whip - Melee does twice as much damage while a Pistol is equipped
Money Barrels - Loot Barrels give more cred. Stacks per player.
New Weapons
Stinger - Explosive Pistols that fires heat-seeking projectiles
AUTO Pistol - Auto Pistol that locks onto targets
Energizer - Scoped precision laser Pistol
Plasma Pistol - High capacity burst fire Pistol
Ranger Magnum - Heavy hitting, round reloaded Pistol
Power & Item Updates
Force Powers
Force Fields now change color when they are damaged
Force Fields now stop Mega Pustule lasers
All Force Fields now last 15 seconds
Force Platform - Platforms no longer damage themselves
Prep Time and Hunting Blind are now triggered by creating Force Platforms
Force Dash - Force Field spawned from dash now persists for 15 seconds or until broken
Volt Powers
Volt Dash now damages all objects, including cars, barrels, shield generators, and more!
Ice Hands
Adjusted angle for spawning Ice Sheets
Characters & Skills
General
Your last played character is now stored between sessions
Ronin
New Skill: Home Mechanic - Create 1/2/3 Armor pickups when you return to the bar.
New Skill: Back to the Fight - Armor Pickups restore +1/2/3 Armor and grants +1/2/3 Overdrive Charge
Removed In Your Face II and Hardhead II
Moved around some skills
Murmur
New Skill: Surprise Attack - Gain +5/10/15% bonus damage for 2 seconds after creating a hologram.
New Skill: Refreshed - Dashing within 2 seconds of taking damage grants +1/2/3% Overdrive charge.
Quick Recovery
Combined Quick Recovery I and Quick Recovery II into a single skill
Increased armor restored from 10/20/30% of damage to 20/35/50% of damage
Removed Right Behind You II
After Image now creates a Hologram if you dash-strike backwards
Moved around some skills
Weapon Updates
Grenade Launcher
Changed from automatic firing to semi-automatic
Other Updates
Mega Pustule lasers are more accurate
Updated Revolt’s visuals during the storm mission to better communicate his state
HUD Curve can now be disabled via gameplay settings
Gamepad Haptic Feedback can now be disabled via gameplay settings
Unlocking Avalanche now requires any six Ice Spike powers, rather than a specific subset
Brittle Bones mutator changed from increasing susceptibility to fall damage to increasing damage from falling.
Reduced the amount of health from Health Boost Kits from 15 to 10 Max Health.
Continuous reload weapons (such as shotguns) now better match the reloading animations to the duration of the reload.
Players no longer take damage while dissolving out from the teleporter
Players now auto-revive when the earth is saved
Bug Fixes
Fixed Mega Pustule lasers going through the environment
Fixed Fire Resistant Armor counting as a Fire power
Fixed Force Jump sometimes creating platforms on top of each other
Fixed Ice Hands getting stuck on objects, preventing it from applying damage
Fixed Ice Hands not scaling with Power Damage scale
Fixed Overshield not visually resetting between runs
Fixed charge weapons becoming unable to fire when interrupted by melee
Fixed Camera getting blocked out when backing into a wall while scoped in ads
Fixed Murmur’s Fade Away skill resetting her skin for other players
Fixed issues with certain customizations not showing for other players
Fixed players who exit to desktop mid challenge run not posting their score
Fixed pinging a friendly turret triggering enemy voicelines
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Source
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