Full notes
Full Superfly update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Server
- Balance
- Fixes
- UI and audio
This update adds a huge new feature to Superfly: power customization! You can use the in-game menu to enable sidegrades for each of the movement modes, which alter the abilities and physics of the mode. Each sidegrade completely changes how the associated power plays: for example, the Thruster power has an Explosion sidegrade that lets you charge up explosions, then let them loose for a burst of speed. Each of the 8 movement modes has two unique sidegrades, and you can enable one or both at once, for over 900 different combinations across both hands!
We also added a new movement mode, the much-requested Speed mode! Just like various popular superspeed heroes, you can sprint along the ground, run up walls, and jump across building rooftops. You can attack enemies by running into them – you’re moving so fast that you can crash through enemies like a wrecking ball!
This update also brings a number of changes to the overall physics and combat systems in Superfly. The player is now much heavier and stronger than before, so you can easily lift cars into the air or smash through enemies by crashing into them. When you do smash enemies, you’ll see our new destruction effects: cars, robots, and even trees literally fall to pieces as they’re destroyed. These pieces are fully part of the physics engine, so you can pick them and throw them around too.
There are a number of other quality-of-life changes in this update as well. Billboards now spawn all around the city, including several billboards designed by Superfly community members! Cars and street objects should no longer spawn inside each other or explode right as they appear in the scene. We fixed a ton of bugs, including the Claw hitbox, cars driving in midair, startup lag, and more. See the changelog below for the full list of changes and bugfixes.
Join our Discord for the latest updates about Superfly! Our Discord server is the best place to report bugs, to talk directly to the devs, or to give feedback on what you’d like to see in the future. Also check out our newly redesigned website for more info on each of the sidegrades.
We’re celebrating this update with a short sale. Check back in a couple days if you’re looking for a discount on Superfly!
Changelog:
Added power customization, with two unique sidegrades for each movement mode, for over 900 different combinations!
Added the Speed movement mode, which lets you run and jump at incredible speeds
Added destruction effects, so cars and enemies fall to pieces when destroyed
Added billboards around the city, including several designed by the Superfly community
Updated the base Wing mode to have an updraft ability that lifts you into the air
Updated the base Claw mode to have better controls, tracking, and rotation
Updated player weight to give you more mass and power
Updated general collision damage
Updated trees to be destructible
Updated ice trail to have better performance, and to disappear after a long time
Updated objects to respawn in their original positions when you reenter an area
Updated street object types and spawn rates
Updated park object graphics and physics
Fixed cars immediately exploding as they spawn in
Fixed street objects spawning on top of each other
Fixed Claw hitbox
Fixed Web Slinger grabbing destroyed objects
Fixed cars driving midair
Fixed an issue with the ocean wall around the edge of the city
Fixed an issue that caused some voice lines to not play
Fixed several minor issues that were hurting performance
Fixed an issue with the streamer camera’s graphics
Fixed an issue with some boat types not rendering correctly
Source
Changelog.gg summarizes and formats this update. How we read updates.
