Full notes
Full Super Smiling Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Super Smiling Dungeon changes
Translations in the new dice side room are now fully correct. - Fixed a shield card on floors 9 & 10 that was giving double its intended value to the player. - Fixed an enemy on floors 11 & 12 whose value was 6 but only dealt 5 damage. - Fixed an enemy on floors 13 & 14 whose value was 2 but dealt 3 damage. - Fixed a shield card on floors 13 to 16 that was only granting 2 points of protection instead of the displayed value of 4. - Fixed a “1 mana” card that was dealing 5 damage when picked up and could cause player death (floors 15–16).
Enjoy the game everyone :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
