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Steam News26 July 20214y ago

Summer Update

Hello, Super Sketchers! I sincerely hope everyone is holding up through these unprecedented times (and I'm sure you're as sick of hearing that as I am).

Full notes

Full Super Sketch Bob update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, Super Sketchers! I sincerely hope everyone is holding up through these unprecedented times (and I'm sure you're as sick of hearing that as I am). I'm happy to report that solo development progress on Super Sketch Bob is progressing, albeit slower than I'd hoped (because I'd hoped the game would be done by now). But things ARE happening, so allow me to keep you abreast (heh) of the situation.

What changed

1 fix5 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • Store
addedA new mini patch will be coming forth in the next few days once proper testing completes on my end. Here's some of what you can look forward to:
fixedSome of you may have had timing issues with level exit and opening cutscene animations. I'm happy to report those SHOULD be fixed in the upcoming patch!
changedBackend stuff for stability.
addedMore stuff I'm not going to bore you with here, mostly having to do with code migration to the new version of Construct.
changedOptimized saving and loading (this won't affect existing save files as long as it's from after the ReDoodle update)
addedNew Content

Super Sketch Bob changes

addedA new mini patch will be coming forth in the next few days once proper testing completes on my end. Here's some of what you can look forward to:
fixedSome of you may have had timing issues with level exit and opening cutscene animations. I'm happy to report those SHOULD be fixed in the upcoming patch!
changedBackend stuff for stability.
addedMore stuff I'm not going to bore you with here, mostly having to do with code migration to the new version of Construct.
changedOptimized saving and loading (this won't affect existing save files as long as it's from after the ReDoodle update)

A new mini patch will be coming forth in the next few days once proper testing completes on my end. Here's some of what you can look forward to:

Bug Fixes

  • Ledge grab fixes (this is a tough nut to crack, but I'm getting there!)

  • Some of you may have had timing issues with level exit and opening cutscene animations. I'm happy to report those SHOULD be fixed in the upcoming patch!

  • Backend stuff for stability.

  • More stuff I'm not going to bore you with here, mostly having to do with code migration to the new version of Construct.

Quality of Life Changes

  • The costume you're currently wearing shows in the Costume Closet menu.

  • Optimized saving and loading (this won't affect existing save files as long as it's from after the ReDoodle update)

New Content

  • Two costumes previously missing idle animations now have them!

  • All 50+ of the base costumes have been added to the game! (They are not obtainable without super secret developer stuff, but the content is there!)

  • Added Coconuts (I don't remember what this is, but it's in my commit notes, so it must be important).

I'm so excited to bring my early adopters some more fixes to make this game even better. World 4 content is well under way and I'm happy to say that Monograph Mountains should be making an appearance before long.

Lastly, I just want to take a moment to thank everyone who has purchased the game through Early Access. I know it's a leap of faith to do so, especially for an untested dev like myself. I appreciate that leap of faith and intend to reward it with a big, soft landing in a game that's super fun and worth your investment both emotionally and financially. Thank you from the bottom of my heart.

Super Sketch-ily (okay, so it doesn't work for EVERYTHING), Riley

P.S. No promises, but I AM passively looking into the process of porting. :D

Source

Steam News / 26 July 2021

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