Full notes
Full Super Shout Showdown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Super Shout Showdown changes
Thank you everyone for all the excitement for the new 16-Player Free For All mode!
Originally, we planned to close the mode after Steam Next Fest, but seeing how much fun everyone has been having, we've decided to keep it open for a little longer!
So if you haven't tried it yet, now's your chance to jump into the chaos and battle against up to 15 other players!
With this Announcement, we also want to let you know our New Update!
What's New:
Added 2 New Spells (Destruction Beam & Ice Age)
Added the ability to set a custom spell name that will be displayed to everyone.
Separated language options for UI and Spell Recognition.
Separated Push-to-Talk settings for Voice Chat and Spell Casting.
Adjusted the default mouse sensitivity values to better match common mouse DPI settings. (You may want to readjust your sensitivity after updating.)
Rebalanced several spells.
We also want to let everyone know that this will likely be the last major content update before the full release. From this point onward, our main focus will be polishing the game, fixing bugs, improving balance, and preparing everything for launch.
Thank you for all your feedback, bug reports, and support throughout the demo. Seeing everyone enjoy the game has been incredibly motivating, and we can't wait to share the full version with you!
I hope you'll continue enjoying the game until we meet again at full release!
Source
Changelog.gg summarizes and formats this update. How we read updates.
