Full notes
Full Super Retro Retry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Super Retro Retry changes
In this first content update, Christmas has arrived at Super Retro Retry! Enjoy retrying it, again and again, now in a festive Christmas setting. Don't feel particularly in the Christmas spirit? Don't worry, I've got you covered! Just head through the upper door to return to the classic setting.
Furthermore, this update includes some improvements and a good handful of fixes for minor bugs. Here's the changelog:
New Christmas setting. During the month of December, and until the beginning of the new year, the game offers the possibility of being played with a convenient festive atmosphere.
Fixed a sound bug related to disappearing platforms.
Fixed a very rare bug where the player could involuntarily jump when returning from the pause menu or starting a new level.
Revised movement routines for even more precise control.
Various code optimizations.
Any other minor bugfixes that I don't remember.
Source
Changelog.gg summarizes and formats this update. How we read updates.
