Full notes
Full Super Retro Fighter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Fixes
- UI and audio
Update log of Version 0.9.6 Beta
Stage:
Some enemy units will change their HP and weapons on different difficulty levels
Balance:
G-0612 Red Energy release, Shuttle reinforcements, the shuttle will no longer move follow the player
G-0612 Blue Energy release,Bunker summon,the Y position of the bunker fighter will change based on the player's position at the time of release
Base damage of G-0612 M sub - weapon (guided beam) reduced by 25%
Energy weapon of J-0823,Purple lightening, the base damage reduced by 25%
Energy weapon of J-0823,Purple lightening, the shot angle reduced by 10%
L sub of J-0823, Electromagnetic mine, fire coverage time after explosion decreased from 0.7 seconds to 0.25 seconds
L-sub and C-sub of J-0823 were swapped because it was more logical
Kinetic weapon of X-0708, Shot cannon, the base damage reduced by 15%
Kinetic weapon of X-0708, Shot cannon,the shot angle reduced by 25%, the number of ballistic shots fired at the same time decreased from 7 to 5 at max level
M sub of X-0708, Sidewinder, the base damage reduced by 25%
Bugfix:
Fixed an issue where the controller configuration screen sometimes failed to close when you open it during battle
Fixed an issue where the controller configuration screen had no UI sound during battle
Fixed an issue where players' missile weapons could push certain objects
Fixed an issue with the Current Splitter in Level 7-3 where the current effects were displayed incorrectly in the middle of the screen
Fixed an issue where the 4-3 BOSS Three Body would not close the shield
Source
Changelog.gg summarizes and formats this update. How we read updates.
