Full notes
Full Super Pilot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Fixes
- UI and audio
Super Pilot changes
Hi everyone, As promised, we've updated the Early Access version with the new Championship game mode that we named"Grand Prix"as a homage to our beloved F-Zero. The implementation isn't 100% finished, there are a still a few things to polish here and there, and some balancing to do. But since it's already playable we've decided to release it in its early form in order to get some feedback.
Grand Prix mode
2 different leagues: ALPHA and BETA
4 different classes: NOVICE, STANDARD, EXPERT and MASTER
1 to 4 local players
48 competitors per race
The class in which you race determines the AI difficulty and the number of times you can retry in case you wreck your ship.
Other changes
Automatic respawn in Quick Race mode and in a Novice Class Grand Prix
No more respawn in Time Attack and Grand Prix modes
Fixed the shared tracks Play Count and the Most Played tab sorting algorithm
Added a page system in the tracks listing menu
New audio tracks for the Grand Prix mode
Fixed several issues in the game menus
Fixed several issues in the track editor
What's next?
We'll keep working on the Grand Prix mode, improve the presentation, the AI, etc. We've also started working on implementing new track elements. The core system is already there, now we need to implement the gameplay part and create new tools for the track editor so players can also add them to their tracks. Stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
