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Steam News4 July 202511mo ago

Input changes, Secondary Target functionality and visual updates to Levels

Inputs has changed slightly! The character now auto runs You now need to hold a specific input to walk The input to slide has changed as well Using the Camera Flash has changed input location New Tutorial Level!

Full notes

Full Super Paparazzi update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
changedInputs has changed slightly!
changedThe input to slide has changed as well
changedUsing the Camera Flash has changed input location
addedNew Tutorial Level!
changedAfter feedback, the tutorial has changed from a linear-ish level to a more "free-form" level where you can explore the game's mechanics a bit more
changedHas changed name to "Clue(s)" instead

Inputs has changed slightly!

  • The character now auto runs

  • You now need to hold a specific input to walk

  • The input to slide has changed as well

  • Using the Camera Flash has changed input location

New Tutorial Level!

  • After feedback, the tutorial has changed from a linear-ish level to a more "free-form" level where you can explore the game's mechanics a bit more

  • Besides, the previous level had some issues with assets loading in that caused some initial hiccups

Taking pictures of "Secondary Targets"

  • Has changed name to "Clue(s)" instead

  • Outside the "tutorial level", taking pictures of the "Clues" now adds some time to the game timer

  • Instead of randomly choosing a "mesh" when the game starts, "Clue(s)" now will have (depending on the level) a dedicated mesh & color depending on the level and area of the level

Levels

  • All levels had some visual updates to the sky

  • Adjusting the placements of certain level meshes

Source

Steam News / 4 July 2025

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