Full notes
Full Super Paparazzi update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Inputs has changed slightly!
The character now auto runs
You now need to hold a specific input to walk
The input to slide has changed as well
Using the Camera Flash has changed input location
New Tutorial Level!
After feedback, the tutorial has changed from a linear-ish level to a more "free-form" level where you can explore the game's mechanics a bit more
Besides, the previous level had some issues with assets loading in that caused some initial hiccups
Taking pictures of "Secondary Targets"
Has changed name to "Clue(s)" instead
Outside the "tutorial level", taking pictures of the "Clues" now adds some time to the game timer
Instead of randomly choosing a "mesh" when the game starts, "Clue(s)" now will have (depending on the level) a dedicated mesh & color depending on the level and area of the level
Levels
All levels had some visual updates to the sky
Adjusting the placements of certain level meshes
Source
Changelog.gg summarizes and formats this update. How we read updates.
