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Steam News10 October 20169y ago

Super Mixtape release roadmap

Super Mixtape is being released as an early access product, and as such, I have a plan of action for how I plan to roll out the release of Super Mixtape.

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addedSuper Mixtape is being released as an early access product, and as such, I have a plan of action for how I plan to roll out the release of Super Mixtape.The aim is to release the game organically and gather critical player feedback to inform areas of the product that could be improved. Making sure that the final game is the best game it can be. Firstly, I want to release the game with Level 1 - Act 1, 2 and 3, as well as a test level that is used for public demos, and a test level for just playing around with mechanics. The idea is to gather as much player feedback as possible for the mechanics and the general feel of the game. After gathering feedback, I can start to make tweaks and changes that will inevitably inform modifications to the other levels from the position of platforms, to the pace of levels etc. For example: If it's highlighted that the jump force needs to be raised, then I will need to adjust the other puzzles accordingly to fit the new changes. Level 2 - Acts 1, 2, 3, Level 3 - Acts 1, 2, 3, and Level 4 - Acts 1, 2, and 3, will be released quickly one after the other and will be modified based on player feedback. I will be watching closely looking for minor changes that can improve speed run routes, technically challenging puzzle development, and looking out for any bugs (It's a physics game, so it's a possibility something will come up). Level 5 - Acts 1, 2, and 3, will be released with the narrative for the game (I don't want to give away the narrative too early). Throughout the final leg of the development process, I will be adding languages and more support as well as ensuring the game is pleasurable to play for users that suffer with colour blindness. I will also be releasing the sound track in sections with a sound track player that allows users explore the musical element of the game by selecting what layers are playing. I am making sure the architecture behind Super Mixtape is a framework that can be used with future games that I have planned to create after Super Mixtape has been released. Stay tuned for future updates, I'm really excited to release Super Mixtape as my first solo and self published game. Christo

Super Mixtape is being released as an early access product, and as such, I have a plan of action for how I plan to roll out the release of Super Mixtape.

The aim is to release the game organically and gather critical player feedback to inform areas of the product that could be improved. Making sure that the final game is the best game it can be. Firstly, I want to release the game with Level 1 - Act 1, 2 and 3, as well as a test level that is used for public demos, and a test level for just playing around with mechanics. The idea is to gather as much player feedback as possible for the mechanics and the general feel of the game. After gathering feedback, I can start to make tweaks and changes that will inevitably inform modifications to the other levels from the position of platforms, to the pace of levels etc. For example: If it's highlighted that the jump force needs to be raised, then I will need to adjust the other puzzles accordingly to fit the new changes. Level 2 - Acts 1, 2, 3, Level 3 - Acts 1, 2, 3, and Level 4 - Acts 1, 2, and 3, will be released quickly one after the other and will be modified based on player feedback. I will be watching closely looking for minor changes that can improve speed run routes, technically challenging puzzle development, and looking out for any bugs (It's a physics game, so it's a possibility something will come up). Level 5 - Acts 1, 2, and 3, will be released with the narrative for the game (I don't want to give away the narrative too early). Throughout the final leg of the development process, I will be adding languages and more support as well as ensuring the game is pleasurable to play for users that suffer with colour blindness. I will also be releasing the sound track in sections with a sound track player that allows users explore the musical element of the game by selecting what layers are playing. I am making sure the architecture behind Super Mixtape is a framework that can be used with future games that I have planned to create after Super Mixtape has been released. Stay tuned for future updates, I'm really excited to release Super Mixtape as my first solo and self published game. Christo

Source

Steam News / 10 October 2016

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