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Steam News4 April 20179y ago

Super Mixtape V.0.3.8.0a

So a big update for Super Mixtape is here in two parts with another big update literally around the corner.

Full notes

Full Super Mixtape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions4 changes0 removals
  • Gameplay
  • UI and audio
addedWhat’s New in Super Mixtape:New menu - Simpler text menu. Can be used with keyboard and mouse, controllers or custom devices. Don’t need to reload the game to change the input device, all works on the go.
addedWhat’s New in Super Mixtape:Arcade Mode added . - Arcade mode has been added to the menu system and at the moment currently has it’s own ending screen and will have a sub menu eventually with leader boards for arcade mode.
changedWhat’s New in Super Mixtape:Moved Super Mixtape from GitHub to another provider.
addedWhat’s New in Super Mixtape:New Character MiniDiscKiller added in arcade mode. When you are hit by an enemy or enemy object (coming soon) you get a small knockback and fall through the world. Needs to be added to story mode. (In arcade mode you are taken back to the start rather than using the checkpoint system. In story mode, these will need to work on the checkpoint system.
addedWhat’s New in Super Mixtape:New Character CDaemon - More info coming soon!
changedWhat’s New in Super Mixtape:Level 1 platforms have been made seamless, and all tutorial acts have been updated.

Super Mixtape changes

addedNew menu - Simpler text menu. Can be used with keyboard and mouse, controllers or custom devices. Don’t need to reload the game to change the input device, all works on the go.
addedArcade Mode added . - Arcade mode has been added to the menu system and at the moment currently has it’s own ending screen and will have a sub menu eventually with leader boards for arcade mode.
changedMoved Super Mixtape from GitHub to another provider.
addedNew Character MiniDiscKiller added in arcade mode. When you are hit by an enemy or enemy object (coming soon) you get a small knockback and fall through the world. Needs to be added to story mode. (In arcade mode you are taken back to the start rather than using the checkpoint system. In story mode, these will need to work on the checkpoint system.
addedNew Character CDaemon - More info coming soon!

So a big update for Super Mixtape is here in two parts with another big update literally around the corner. For those that know me, or know much about what is happening with Super Mixtape, I have been working two jobs (indie dev life) to pay for life, and make Super Mixtape. I currently work 40 hours a week in a laboratory as a technical admin to pay for the development of Super Mixtape, then before and after work, and weekends, I work on Super Mixtape. I have also been massively overhauling some of the background things within the game to make it load faster, run smoother and play nicer. As well as changing the country I live in, and working on the Xbox One build, things have been a little bit hectic.

So skip all that boring stuff, what’s changed in Super Mixtape and what have we got to look forward to?

What’s New in Super Mixtape:

  • New menu - Simpler text menu. Can be used with keyboard and mouse, controllers or custom devices. Don’t need to reload the game to change the input device, all works on the go.

  • Arcade Mode added. - Arcade mode has been added to the menu system and at the moment currently has it’s own ending screen and will have a sub menu eventually with leader boards for arcade mode.

  • Arcade Mode Level - This is an ongoing thing. You will see the level progress over the coming time.

  • Full JSON support with Modding for the character controls, gravity, player massa, drag and angular drag.

  • Moved Super Mixtape from GitHub to another provider.

  • New Character MiniDiscKiller added in arcade mode. When you are hit by an enemy or enemy object (coming soon) you get a small knockback and fall through the world. Needs to be added to story mode. (In arcade mode you are taken back to the start rather than using the checkpoint system. In story mode, these will need to work on the checkpoint system.

  • New Character CDaemon - More info coming soon!

  • Checkpoints now show a ghost of Mix so you know when you have gone through a checkpoint.

  • Level 1 platforms have been made seamless, and all tutorial acts have been updated.

  • Main menu now responds to the audio in a different way to make it more subtle and less ‘sea-sick’.

  • Door colours have been updated so that you can see which key is for which door.

  • Level changes in puzzles to help with the flow of the game, and speed routes have been included so you can fly through the levels and beat the time if you want to.

  • On screen timer so you can see how much time has been spent in each level.

  • Steam trading cards, Steam emoticons and Steam Badges added for Super Mixtape. Can’t go live until backgrounds are complete.

What’s next in Super Mixtape

  • Completed Arcade mode level, level 2 to 5 (all acts). Level 2 is a vertical based level where you will have to traverse heights to complete puzzles, dodge enemies and platform you way across the beat to find Master Blaster. Level 3 is a little more interesting and you will have to work your way to the center. More information on that will be coming soon!

  • This is the first part of the arcade mode update, I’m currently testing how the level changes after each run through. Once that is complete, the rest of the level will be opened up. I also want to test how moving enemies work in-game on steam and spend a few days playing with them.

  • I have been streaming the development of Super Mixtape over on Twitch https://www.twitch.tv/itschristo so if you see i’m live, make sure you pop by and say hello and get a sneak peek at what’s happening.

As always, thanks for your ongoing support. Stay tuned for more!

Source

Steam News / 4 April 2017

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