In this update4
Full notes
Full Super Marxist Twins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Events
Super Marxist Twins changes
Capital, like so many swine before him, rose through the ranks of management. Each rung on the corporate ladder saw him contributing less and weilding more power. He's not the highest power in the land, but he's adept at turning the economic screws in his own favor, while those that work for him barely make a living wage.
SPREAD THE WORD - THE PEOPLE HAVE A RIGHT TO KNOW! DOWN WITH BOSSES!
Kickstart the October Revolution: https://www.kickstarter.com/projects/vecima/super-marxist-twins-a-parody-propaganda-platformer
Changelog:
GAMEPLAY
Added CAPITAL SWINE (Boss of Countryside Province)
UI
Updated Sound panel to use % instead of db on sliders
LEVELS
Fixed missing collision on tile in level 1-8
FIXES
Fixed emblem not fully powering up both characters
Implemented session event patching (finally)
Fixed async file operation bug when trying to play community levels.
Fixed menu UIs sometimes becoming unresponsive
Fixed first time panel not correctly labelling Steam account option
Source
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