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Steam News20 April 20197y ago

Update 1.6.4 - Quality of life improvements

This update took slightly longer to get done than I would've liked on the account that a virus decided to visit us to squat here for a while. They are fascinating yet horrible little things.

Full notes

Full Super Lumi Live update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedThis update took slightly longer to get done than I would've liked on the account that a virus decided to visit us to squat here for a while. They are fascinating yet horrible little things. Anyway, only a few fixes and additions this time but I would like to tackle the performance issues next as the random lag spikes seem to be getting worst, at least for me. Fortunately I have finally found a very nice looking free profiler which will hopefully help a lot with finding performance and memory issues. Leaderboards - Added a new leaderboard for the total aced season time. The first time you load this version of the game ALL your times will be resubmitted. This procedure will save the remaining uploads upon exiting the game and resume them the next time you play. Fixes - Fixed a bug on level 2-Boss (Grate Escape) which caused the scroll camera to start in the wrong position when entering the final scrolling section. - Fixed "You wot mate!" achievement so that it doesn't immediately stop logging after starting. - Fixed final room desync of Tox Patrols by adding the missing look trigger. A trigger should encompass all the enemies in the final room and would normally activate their movement once the trigger is in the camera view. The enemies default to activating when they're in the camera view themselves which explains why entering the room from the center is fine but spawning from the checkpoint isn't. Quality of Life - UI element selection now wraps around vertically. - Pausing the game no longer requires standing on a floor while not pressing left or right but still will only work during active play. This is unfortunately due to the state based nature of the game screen and refactoring the pause state to work independently could be a nightmare. - Added speedrun UI toggle which adds extra UI elements for easier speedrunning. These extra options have dashes on either side of their label text. - Added a return to title screen option to the in-game pause menu. - Speedrun UI 1 (Checkpoint practice mode): A button in the pause menu that sets the last respawn position and disables all other checkpoints. However, if you set your respawn position to the start then all check points will be disabled. - Speedrun UI 2 (Restart speedrun): An option again in the pause menu to delete your save game and send you back to immediately before starting a new game. - Credits screen can now be always skipped. Also, it now functions as a skip and not a speed up. Changed text from "Boss level" to "Skull levels" in the music track section. - End screen is much faster and some of the final message texts have been fixed/updated for spelling and punctuation. - The options menu has been added to the map screen UI. Other - Restart and death tolls on the level clear screen are now always coloured Lumi blue as the red would slightly ruin what should be a great moment. EDIT: Removed a change to the credits that wasn't actually added yet.

Super Lumi Live changes

fixedThis update took slightly longer to get done than I would've liked on the account that a virus decided to visit us to squat here for a while. They are fascinating yet horrible little things. Anyway, only a few fixes and additions this time but I would like to tackle the performance issues next as the random lag spikes seem to be getting worst, at least for me. Fortunately I have finally found a very nice looking free profiler which will hopefully help a lot with finding performance and memory issues. Leaderboards - Added a new leaderboard for the total aced season time. The first time you load this version of the game ALL your times will be resubmitted. This procedure will save the remaining uploads upon exiting the game and resume them the next time you play. Fixes - Fixed a bug on level 2-Boss (Grate Escape) which caused the scroll camera to start in the wrong position when entering the final scrolling section. - Fixed "You wot mate!" achievement so that it doesn't immediately stop logging after starting. - Fixed final room desync of Tox Patrols by adding the missing look trigger. A trigger should encompass all the enemies in the final room and would normally activate their movement once the trigger is in the camera view. The enemies default to activating when they're in the camera view themselves which explains why entering the room from the center is fine but spawning from the checkpoint isn't. Quality of Life - UI element selection now wraps around vertically. - Pausing the game no longer requires standing on a floor while not pressing left or right but still will only work during active play. This is unfortunately due to the state based nature of the game screen and refactoring the pause state to work independently could be a nightmare. - Added speedrun UI toggle which adds extra UI elements for easier speedrunning. These extra options have dashes on either side of their label text. - Added a return to title screen option to the in-game pause menu. - Speedrun UI 1 (Checkpoint practice mode): A button in the pause menu that sets the last respawn position and disables all other checkpoints. However, if you set your respawn position to the start then all check points will be disabled. - Speedrun UI 2 (Restart speedrun): An option again in the pause menu to delete your save game and send you back to immediately before starting a new game. - Credits screen can now be always skipped. Also, it now functions as a skip and not a speed up. Changed text from "Boss level" to "Skull levels" in the music track section. - End screen is much faster and some of the final message texts have been fixed/updated for spelling and punctuation. - The options menu has been added to the map screen UI. Other - Restart and death tolls on the level clear screen are now always coloured Lumi blue as the red would slightly ruin what should be a great moment. EDIT: Removed a change to the credits that wasn't actually added yet.

This update took slightly longer to get done than I would've liked on the account that a virus decided to visit us to squat here for a while. They are fascinating yet horrible little things. Anyway, only a few fixes and additions this time but I would like to tackle the performance issues next as the random lag spikes seem to be getting worst, at least for me. Fortunately I have finally found a very nice looking free profiler which will hopefully help a lot with finding performance and memory issues. Leaderboards - Added a new leaderboard for the total aced season time. The first time you load this version of the game ALL your times will be resubmitted. This procedure will save the remaining uploads upon exiting the game and resume them the next time you play. Fixes - Fixed a bug on level 2-Boss (Grate Escape) which caused the scroll camera to start in the wrong position when entering the final scrolling section. - Fixed "You wot mate!" achievement so that it doesn't immediately stop logging after starting. - Fixed final room desync of Tox Patrols by adding the missing look trigger. A trigger should encompass all the enemies in the final room and would normally activate their movement once the trigger is in the camera view. The enemies default to activating when they're in the camera view themselves which explains why entering the room from the center is fine but spawning from the checkpoint isn't. Quality of Life - UI element selection now wraps around vertically. - Pausing the game no longer requires standing on a floor while not pressing left or right but still will only work during active play. This is unfortunately due to the state based nature of the game screen and refactoring the pause state to work independently could be a nightmare. - Added speedrun UI toggle which adds extra UI elements for easier speedrunning. These extra options have dashes on either side of their label text. - Added a return to title screen option to the in-game pause menu. - Speedrun UI 1 (Checkpoint practice mode): A button in the pause menu that sets the last respawn position and disables all other checkpoints. However, if you set your respawn position to the start then all check points will be disabled. - Speedrun UI 2 (Restart speedrun): An option again in the pause menu to delete your save game and send you back to immediately before starting a new game. - Credits screen can now be always skipped. Also, it now functions as a skip and not a speed up. Changed text from "Boss level" to "Skull levels" in the music track section. - End screen is much faster and some of the final message texts have been fixed/updated for spelling and punctuation. - The options menu has been added to the map screen UI. Other - Restart and death tolls on the level clear screen are now always coloured Lumi blue as the red would slightly ruin what should be a great moment. EDIT: Removed a change to the credits that wasn't actually added yet.

Source

Steam News / 20 April 2019

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