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Steam News16 November 20178y ago

Update 1.4.1 - Leaderboard hotfix

Hi, Just a small update to some areas of the game. The 3 most notable changes are force feedback support (only took nearly 2 years for a basic feature!

Full notes

Full Super Lumi Live update

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What changed

0 fixes2 additions2 changes1 removal
  • Gameplay
  • UI and audio
removedGamePath triggers now initialise before all other entities which fixes the double restart platform bug found in 3-1 Eleventry. However, the acid pool in the first section on 3-6 Shaft no longer behaves correctly after respawning at a checkpoint so the acid will just stay at the bottom since it wasn't really meant for gameplay.
addedGameAdded force feedback for game controllers on player death and when the screen shakes.
changedLevel EditorThe level editor now allows you to load and edit any level from the main campaign. You can access them with the "Dev" button on the main toolbar.
addedLevel Editor3-Star time targets can now be as low as 133.3% of your best author time which is down from 150%. Also, the 3-Star time now correctly rounds down to the nearest one tenth of a second. 2-Star times are rounded down to whole seconds and must be at least 300% of the authored best time.
changedOCD TweaksThe idle amplitudes of the acid and lava pools have been increased.

Super Lumi Live changes

removedPath triggers now initialise before all other entities which fixes the double restart platform bug found in 3-1 Eleventry. However, the acid pool in the first section on 3-6 Shaft no longer behaves correctly after respawning at a checkpoint so the acid will just stay at the bottom since it wasn't really meant for gameplay.
addedAdded force feedback for game controllers on player death and when the screen shakes.
changedThe level editor now allows you to load and edit any level from the main campaign. You can access them with the "Dev" button on the main toolbar.
added3-Star time targets can now be as low as 133.3% of your best author time which is down from 150%. Also, the 3-Star time now correctly rounds down to the nearest one tenth of a second. 2-Star times are rounded down to whole seconds and must be at least 300% of the authored best time.
changedThe idle amplitudes of the acid and lava pools have been increased.

Hi, Just a small update to some areas of the game. The 3 most notable changes are force feedback support (only took nearly 2 years for a basic feature!), path triggers now working correctly and any level from the main campaign can be loaded into the editor for reference and remixes.

Game

  • Path triggers now initialise before all other entities which fixes the double restart platform bug found in 3-1 Eleventry. However, the acid pool in the first section on 3-6 Shaft no longer behaves correctly after respawning at a checkpoint so the acid will just stay at the bottom since it wasn't really meant for gameplay.

  • Plasma shooters (First seen in 3-1 Eleventry) now flash and beep when they can't see Lumi. This should make it a little fairer to time dodging them.

  • Added force feedback for game controllers on player death and when the screen shakes.

  • The level clear screen now shows the name of the level.

Level Editor

  • The level editor now allows you to load and edit any level from the main campaign. You can access them with the "Dev" button on the main toolbar.

  • Help info in the level editor is now minimised by default.

  • 3-Star time targets can now be as low as 133.3% of your best author time which is down from 150%. Also, the 3-Star time now correctly rounds down to the nearest one tenth of a second. 2-Star times are rounded down to whole seconds and must be at least 300% of the authored best time.

OCD Tweaks

  • Raised the distance fall off volume at the 20 units away point from -8 db to -6 db so objects at the edges of the screen are a little louder.

  • Lowered the maximum room size for the dynamic reverb from 100 to 50. This gives a more pronounced reverb in larger caverns instead of it sounding like you're standing between two distant mountains.

  • The idle amplitudes of the acid and lava pools have been increased.

Thanks for reading, Marios.

Source

Steam News / 16 November 2017

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