HomeGamesUpdatesPricingMethodology
Steam News16 September 20169y ago

Abilities, abilities, abilities!

Glorious combatants! We're very pleased to present to you the latest incarnation of Super Kaiju!

Full notes

Full Super Kaiju update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes1 removal
  • Gameplay
  • Balance
addedGlorious combatants! We're very pleased to present to you the latest incarnation of Super Kaiju! As we've hinted at before in a couple of postings, this time we target the combat mechanics, with the intention of deepening the strategic game play, and to increase the variation. One missile launcher and one shield was never intended to be the standard setup. So today we bring you a new setup with no less than eight abilities for you to throw at your enemy, or to defend yourself with. Like before, you kill the flying monsters to gain stars, and you use those stars to pay for abilities. What's new however is that you have four of them available at the same time, and when you use one, another one takes its place. The one you used gets put at the back of the queue. OK, but what do they do? Well, let me tell you:
changedMissiles - You all know this one. Not a lot has changed, but it has been tweaked a little bit in terms of damage to fit in with the rest.
changedEMP Blast - When that pesky enemy thinks he's all awesome and throws up the shield at the right moment, then you fire the EMP blast. While it does no damage to the other Kaiju, it'll not only take down the shield, but also block the enemy's access to further abilities for a short period of time. Right back at ya! Looks cool too! Oh, and it also freezes the Drone for a short while. Drone you say?
addedHoming Bombs - The little bomb guys who used to magically spawn around you now require activation by card. And this new version can be thrown casually into the air and it'll find it's way into the face of your enemy on its own. Adorable! Just make sure you throw a proper curve ball, as these are pretty easy for your enemy to defend against otherwise.
removedRegular Bombs - These come in two sizes, and costs, and replace the magically spawning bombs. They also no longer do any significant damage to the Kaiju, so you really want to use them to get a boost of stars, and to give that Drone a good beating.
addedHow's that for an update? We've also taught Mr. Robot in practice mode how to use these new abilities, so you better watch out! More details on all of this will be coming through our various channels soon!

Glorious combatants! We're very pleased to present to you the latest incarnation of Super Kaiju! As we've hinted at before in a couple of postings, this time we target the combat mechanics, with the intention of deepening the strategic game play, and to increase the variation. One missile launcher and one shield was never intended to be the standard setup. So today we bring you a new setup with no less than eight abilities for you to throw at your enemy, or to defend yourself with. Like before, you kill the flying monsters to gain stars, and you use those stars to pay for abilities. What's new however is that you have four of them available at the same time, and when you use one, another one takes its place. The one you used gets put at the back of the queue. OK, but what do they do? Well, let me tell you:

  • Missiles - You all know this one. Not a lot has changed, but it has been tweaked a little bit in terms of damage to fit in with the rest.

  • Shield - Another familiar item, which guards against the missiles, and other threats.

  • EMP Blast - When that pesky enemy thinks he's all awesome and throws up the shield at the right moment, then you fire the EMP blast. While it does no damage to the other Kaiju, it'll not only take down the shield, but also block the enemy's access to further abilities for a short period of time. Right back at ya! Looks cool too! Oh, and it also freezes the Drone for a short while. Drone you say?

  • The Drone! - Send up a cannon tower which will haunt your enemy until it's shot down or it runs out of energy, while also distracting the enemy from gaining stars, and using offensive tactics. This one is really annoying. Use it often is my advice! But it is sensitive to EMP Blasts, just so you know.

  • Support Turret - You really need to get those stars coming as fast as you can, and this little buddy will help you do just that. It also really dislikes incoming missiles, and will try to take those out as well. Not as effective as a shield, but you only have so many of those.

  • Homing Bombs - The little bomb guys who used to magically spawn around you now require activation by card. And this new version can be thrown casually into the air and it'll find it's way into the face of your enemy on its own. Adorable! Just make sure you throw a proper curve ball, as these are pretty easy for your enemy to defend against otherwise.

  • Regular Bombs - These come in two sizes, and costs, and replace the magically spawning bombs. They also no longer do any significant damage to the Kaiju, so you really want to use them to get a boost of stars, and to give that Drone a good beating.

How's that for an update? We've also taught Mr. Robot in practice mode how to use these new abilities, so you better watch out! More details on all of this will be coming through our various channels soon!

Source

Steam News / 16 September 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.