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Steam News24 March 20179y ago

In Development - Ranked Seasons

We've got some exciting news for you! We're hard at work finishing development on our new competitive feature; Ranked Seasons.

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addedWe've got some exciting news for you! We're hard at work finishing development on our new competitive feature; Ranked Seasons. You'll be pitched against your fellow Kaiju puppeteers with the goal of becoming THE Super Kaiju before the end of the season. Everyone starts the season in rank 20. Win battles to earn medals and rank up. Lose all your medals and you'll rank-down. In total there are four tiers and 20 ranks to climb. Bronze In ranks 20-15, players start with 1 medal and rank-up at 2 medals. If you lose a match you lose a medal. But since it is "padded" with one medal, you don't rank-down immediately if you have a bad match. Silver In ranks 14-10, players start with 1 medal and rank-up at 3 medals. Gold In ranks 9-5, players start with 1 medal and rank-up at 4 medals. Diamond In ranks 4-1, players start with 0 medals and rank up at 5 medals. Diamond tier is the only tier that is not "protected", meaning you can fall back down to Gold if you lose matches. Besides Diamond, once you make it into a new tier you won't fall back down no matter now bad of a streak you run into. Nice of us. :) We're also adding a system of banners for you to flaunt in battles. Players that rank up at least one tier during the season will earn a unique season banner, yours to keep forever. Any banner you earn you can show off in battle, both during and in between seasons. The real Super Kaijus, the ones reaching RANK ONE in any season, will get a special banner for their awesome achievement. Reaching rank one in multiple seasons will increase the awesomeness of your special banner! The first season will last one month. All multiplayer battles that are not friend challenges will be ranked season battles. We'll be experimenting with season lengths and tier rules based off community feedback. As you know, VR is still in its relative infancy and the player population is low. To keep queue-times as low as possible, we are not adding skill-based match-making. Once more players hop on the VR train we plan to implement a more robust match-making system, but for now we feel it's more important to get a match in at all, rather than the perfect match. We hope you agree. We'd love to hear what you think about this, so fire away!

We've got some exciting news for you! We're hard at work finishing development on our new competitive feature; Ranked Seasons. You'll be pitched against your fellow Kaiju puppeteers with the goal of becoming THE Super Kaiju before the end of the season. Everyone starts the season in rank 20. Win battles to earn medals and rank up. Lose all your medals and you'll rank-down. In total there are four tiers and 20 ranks to climb. Bronze In ranks 20-15, players start with 1 medal and rank-up at 2 medals. If you lose a match you lose a medal. But since it is "padded" with one medal, you don't rank-down immediately if you have a bad match. Silver In ranks 14-10, players start with 1 medal and rank-up at 3 medals. Gold In ranks 9-5, players start with 1 medal and rank-up at 4 medals. Diamond In ranks 4-1, players start with 0 medals and rank up at 5 medals. Diamond tier is the only tier that is not "protected", meaning you can fall back down to Gold if you lose matches. Besides Diamond, once you make it into a new tier you won't fall back down no matter now bad of a streak you run into. Nice of us. :) We're also adding a system of banners for you to flaunt in battles. Players that rank up at least one tier during the season will earn a unique season banner, yours to keep forever. Any banner you earn you can show off in battle, both during and in between seasons. The real Super Kaijus, the ones reaching RANK ONE in any season, will get a special banner for their awesome achievement. Reaching rank one in multiple seasons will increase the awesomeness of your special banner! The first season will last one month. All multiplayer battles that are not friend challenges will be ranked season battles. We'll be experimenting with season lengths and tier rules based off community feedback. As you know, VR is still in its relative infancy and the player population is low. To keep queue-times as low as possible, we are not adding skill-based match-making. Once more players hop on the VR train we plan to implement a more robust match-making system, but for now we feel it's more important to get a match in at all, rather than the perfect match. We hope you agree. We'd love to hear what you think about this, so fire away!

Source

Steam News / 24 March 2017

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