Full notes
Full Super Kaiju update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Gameplay
Fellow Kaiju Slayers! We're pleased to announce our first larger update to Super Kaiju which has been published today.
The major features are
A progression system, which allows you to gather XP by playing matches, and which allows you to level up and unlock new items. For now, these items consist of a number of Kaiju skins, which will get applied automatically to your Kaiju. Later we'll let you manage and pick the skin you like best, of course. In time, we will add more and more features that will be unlocked on each of the levels through this system. A multi player queue, which allows you to play single player, now renamed "practice", while you wait. Once someone else joins the queue, you'll get a short notification, and get pulled into the match. We hope this will make multi player more interesting since you don't have to stand around doing nothing while you wait. This system is also the basis for friend challenges, which we will begin working on next. We've also removed the regions, so you all play against each other, no matter where you are. This should reduce the time you need to wait for a multi-player match even further. The game is reasonably tolerant to lag, but please let us know if you experience significant problems.
Other updates worth mentioning
New look and feel to the user interface in the lobby
A player stats panel where you can view your progress
Separate practice and multi player leaderboards
New in-game music and updated sound effects
My colleague is going to write up a longer piece on what these new systems will allow us to do in the next round of updates, so keep an eye on that during the weekend!
Source
Changelog.gg summarizes and formats this update. How we read updates.
