Full notes
Full Super Indie Karts update
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What changed
- Fixes
- Gameplay
- UI and audio
Super Indie Karts changes
Clive'n'Wrench
added 2 new time zones to The Road Between Time with a fork in the road to the end of Track To The Future, giving a much better ending to each lap. Drive left for Gold Boostpads, or drive right for some extra Powerup Jars, you choose what's best for your lap!
fixed a crack in the slot car road
removed collider from the small VHS tape at the start of The Road Between Time section
Nitromeland
added ability for fired weapons to also travel through portal doors to the other side, rather than them being lost to the transporter (also applies to other tracks with portals)
fixed kart sometimes spinning in the air briefly when exiting a portal if you entered the portal on an unconventional angle
Super Indie Beach
fixed splitscreen CPU karts being stuck in the air glitch
added an extra path for the CPU karts to take at Seagull's Snak Shak
added more arrow signs for oft missed bends and 100cc Gold Shroom
added higher invisible walls to mudpit area as some players found themselves accidentally jumping the red fence
Snowdriftland
added a ramp to the front of the lava pool in the lava tube area, but it's still better to ride the wall!
added up arrow texture to the iceberg ramps at the end of the lap
RunbowRoad
added an instructional hint at the start to help get the ball rolling for those unfamiliar with the Runbow mechanic. "Watch the sky, dodge the traps!"
Canabalt64
fixed dirt particle system being sandy coloured
Other fixes
fixed mode7 Super tracks camera being too close to kart when it spins around you at race end
fixed Podium scene information pages being changeable with Left and Right before the information page had even came on-screen
fixed L2 and R2 still being WeaponUse and HopDrift after setting them to be something else (like Accelerate and Brake), by adding HopDrift2 and WeaponUse2 actions
Steam Deck
fixed unconnected keyboard pushing the joypad controls of the Steam Deck to P2
Beeta Blocka weapon
added an animation of the beetroot being dropped
added drop sound, and a hum sound to the shield
From here, assuming v0.861 doesn't introduce some new bug requiring a v0.862 release, the next major items on my goal list for the next major update are to create the next Advanced Cup and a new book of missions for Mission Mania. I'll let you know what will be the featured crossovers, in a few short months, with a trailer drop or something.
Happy Karting!
Source
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