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Steam News15 January 20251y ago

Fork In The Road v0.861

Clive'n'Wrench added 2 new time zones to The Road Between Time with a fork in the road to the end of Track To The Future, giving a much better ending to each lap.

Full notes

Full Super Indie Karts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions0 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
fixedClive'n'Wrench added 2 new time zones to The Road Between Time with a fork in the road to the end of Track To The Future, giving a much better ending to each lap. Drive left for Gold Boostpads, or drive right for some extra Powerup Jars, you choose what's best for your lap! fixed a crack in the slot car road removed collider from the small VHS tape at the start of The Road Between Time section
fixedNitromeland added ability for fired weapons to also travel through portal doors to the other side, rather than them being lost to the transporter (also applies to other tracks with portals) fixed kart sometimes spinning in the air briefly when exiting a portal if you entered the portal on an unconventional angle
fixedSuper Indie Beach fixed splitscreen CPU karts being stuck in the air glitch added an extra path for the CPU karts to take at Seagull's Snak Shak added more arrow signs for oft missed bends and 100cc Gold Shroom added higher invisible walls to mudpit area as some players found themselves accidentally jumping the red fence
addedSnowdriftland added a ramp to the front of the lava pool in the lava tube area, but it's still better to ride the wall! added up arrow texture to the iceberg ramps at the end of the lap
addedRunbowRoad added an instructional hint at the start to help get the ball rolling for those unfamiliar with the Runbow mechanic. "Watch the sky, dodge the traps!"
fixedCanabalt64 fixed dirt particle system being sandy coloured

Super Indie Karts changes

fixedClive'n'Wrench added 2 new time zones to The Road Between Time with a fork in the road to the end of Track To The Future, giving a much better ending to each lap. Drive left for Gold Boostpads, or drive right for some extra Powerup Jars, you choose what's best for your lap! fixed a crack in the slot car road removed collider from the small VHS tape at the start of The Road Between Time section
fixedNitromeland added ability for fired weapons to also travel through portal doors to the other side, rather than them being lost to the transporter (also applies to other tracks with portals) fixed kart sometimes spinning in the air briefly when exiting a portal if you entered the portal on an unconventional angle
fixedSuper Indie Beach fixed splitscreen CPU karts being stuck in the air glitch added an extra path for the CPU karts to take at Seagull's Snak Shak added more arrow signs for oft missed bends and 100cc Gold Shroom added higher invisible walls to mudpit area as some players found themselves accidentally jumping the red fence
addedSnowdriftland added a ramp to the front of the lava pool in the lava tube area, but it's still better to ride the wall! added up arrow texture to the iceberg ramps at the end of the lap
addedRunbowRoad added an instructional hint at the start to help get the ball rolling for those unfamiliar with the Runbow mechanic. "Watch the sky, dodge the traps!"
  • Clive'n'Wrench

    • added 2 new time zones to The Road Between Time with a fork in the road to the end of Track To The Future, giving a much better ending to each lap. Drive left for Gold Boostpads, or drive right for some extra Powerup Jars, you choose what's best for your lap!

    • fixed a crack in the slot car road

    • removed collider from the small VHS tape at the start of The Road Between Time section

  • Nitromeland

    • added ability for fired weapons to also travel through portal doors to the other side, rather than them being lost to the transporter (also applies to other tracks with portals)

    • fixed kart sometimes spinning in the air briefly when exiting a portal if you entered the portal on an unconventional angle

  • Super Indie Beach

    • fixed splitscreen CPU karts being stuck in the air glitch

    • added an extra path for the CPU karts to take at Seagull's Snak Shak

    • added more arrow signs for oft missed bends and 100cc Gold Shroom

    • added higher invisible walls to mudpit area as some players found themselves accidentally jumping the red fence

  • Snowdriftland

    • added a ramp to the front of the lava pool in the lava tube area, but it's still better to ride the wall!

    • added up arrow texture to the iceberg ramps at the end of the lap

  • RunbowRoad

    • added an instructional hint at the start to help get the ball rolling for those unfamiliar with the Runbow mechanic. "Watch the sky, dodge the traps!"

  • Canabalt64

    • fixed dirt particle system being sandy coloured

  • Other fixes

    • fixed mode7 Super tracks camera being too close to kart when it spins around you at race end

    • fixed Podium scene information pages being changeable with Left and Right before the information page had even came on-screen

    • fixed L2 and R2 still being WeaponUse and HopDrift after setting them to be something else (like Accelerate and Brake), by adding HopDrift2 and WeaponUse2 actions

  • Steam Deck

    • fixed unconnected keyboard pushing the joypad controls of the Steam Deck to P2

  • Beeta Blocka weapon

    • added an animation of the beetroot being dropped

    • added drop sound, and a hum sound to the shield

From here, assuming v0.861 doesn't introduce some new bug requiring a v0.862 release, the next major items on my goal list for the next major update are to create the next Advanced Cup and a new book of missions for Mission Mania. I'll let you know what will be the featured crossovers, in a few short months, with a trailer drop or something.

Happy Karting!

Source

Steam News / 15 January 2025

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