Full notes
Full Super Indie Karts update
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What changed
- Gameplay
- UI and audio
- Fixes
- Compatibility
Super Indie Karts changes
Welcome to the Sapphire Cup! A new cup in the Ultra cups category.
Opening with Super Indie Beach, featuring a large outdoor area with an underwater section, this is one of the most detailed tracks yet. Make sure to wear sunscreen! After racing through the Mission In Snowdriftland track again, you'll take a race in the bedroom from Clive'N'Wrench along slot-car roads and out through space. Lastly, end the cup in Nitromeland, an amazing track featuring a whole bunch of games from the back catalogue of some absolutely classic Nitrome Games, presented as a theme-park style track!
December 2024 changes
new Ultra Cup, featuring Mission In Snowdriftland, Clive'n'Wrench, Nitromeland, and Super Indie Beach!
added 2 new karts, Clive'n'Wrench`s Double Dashing kart and Super Leap Day`s YOLK!
added new weapon 'Beeta Blocka' - stops any karts which drive near him for the rest of the race
added DRIFT hint message to the DriftGates in MissionMania
added 2 more resolutions for triple monitor setups: 3840*720 and 7680*1440
added a MULTI-TOMM!! message to the HUD so it`s clearer you can fire more than one Tomm
added 2nd gold material to the A*** trophies in Trophy Room to give a nicer look
added a hint sticker to help find the hidden 150cc Goldshroom in SIK Advanced Indoor Circuit
added a drain of the water area in SIK Advanced Indoor Circuit on the final lap to reveal the hidden ramp shortcut
added some water pool traps in the tunnel section of SIK Advanced Indoor Circuit
cleaned up the ramp textures and added some warning trim around the base
moved Race Jewel material to a single instance shared material so its sprite animation only needs to be calculated once
fixed karts driftboosting in slightly wonky direction in splitscreen bug
fixed podium karts in ceremony scene not facing the camera
fixed CPU karts sometimes being hit by their own fresh Tomms and Meloons as they launch them
fixed CPU karts not spinning around when they take a hit bug
fixed race intro animation being broken looking on triple monitor setup
fixed kart rotating 90 degrees after race ends when lifting off the ground
ReWired the controller system which adds much more support for controllers and wheels, and has a calibration screen to potentially add any controller which isn't supported! (this should also remove the strange intermittent button reading people were experiencing with newer controllers)
further reduced elastic rubber-banding on CPU karts
Source
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