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- Super Impossible Road
Let us DISCORD
Hello all, I've been looking closely at Discord and the options they have for integrating with games and matchmaking, and I think it would be a good idea to integrate Discord with SUPER IMPOSSIBLE ROAD. This means that…
Announcement1 changeGameplay - Super Impossible Road
Wanted: Fake Names, Apply Within
Hello all, As work on online multiplayer continues, I need a list of names to use for the bots that you can race against (and that replace players if they drop out), kinda like Rocket League does with online play. If yo…
Announcement - Super Impossible Road
Take a sneak peak at online multiplayer racing in SIR!
It's rough, ugly, jerky, there's no collision and a ton of bugs to deal with. But online multiplayer in SUPER IMPOSSIBLE ROAD is __baaasiccally__ working! Here's the video. Don't look at it if you don't like looking at…
Announcement1 changeGameplay - Super Impossible Road
The Gear Update (v0.17.0) is here!
More customization, more options The vessel component roster has just grown, bringing two more wheels and two more caps into the mix. As well as adding more options to make your vessel look great, this also gives you mo…
Announcement2 changesGameplay - Super Impossible Road
The Lighting Update (v0.16.2) is here
Hello all, Time for another point release, this time focusing on lighting, materials, and the post effects stack. Everything has been rebalanced, opening out the mid-tones to present a more realistic image rather than t…
Announcement1 changeBalance - Super Impossible Road
The Controller Compatibility Update is live (v0.16.1)
Hi guys, Just a minor point release, but something that you might appreciate if you're having trouble with controller compatibility. I've upgraded the controller library that SUPER IMPOSSIBLE ROAD uses (Rewired) to the…
Announcement1 changeCompatibility - Super Impossible Road
Beta 2 now available with configurable input options
UPDATE - I've rolled all these changes into the main release, 0.16.1. I've closed the Beta branch until the next time we need it. Thank you for your feedback! Hello all, Time for the second beta branch release, focused…
Announcement1 changeCompatibility - Super Impossible Road
New beta branch with controller changes now available
Hi all, I've just opened up a beta branch for you all. From time to time, I'll need to test some experimental things out with a few of you before deploying to everyone, and that's what this branch is for. This time, we'…
Announcement1 changeCompatibility



