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Steam News17 November 20178y ago

The Lighting Update (v0.16.2) is here

Hello all, Time for another point release, this time focusing on lighting, materials, and the post effects stack.

Full notes

Full Super Impossible Road update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all, Time for another point release, this time focusing on lighting, materials, and the post effects stack. Everything has been rebalanced, opening out the mid-tones to present a more realistic image rather than the crushed contrast present in recent builds. See the full release notes here. Enjoy! Kevin

What changed

0 fixes0 additions1 change0 removals
  • Balance
changedHello all, Time for another point release, this time focusing on lighting, materials, and the post effects stack. Everything has been rebalanced, opening out the mid-tones to present a more realistic image rather than the crushed contrast present in recent builds. See the full release notes here. Enjoy! Kevin

Super Impossible Road changes

changedHello all, Time for another point release, this time focusing on lighting, materials, and the post effects stack. Everything has been rebalanced, opening out the mid-tones to present a more realistic image rather than the crushed contrast present in recent builds. See the full release notes here. Enjoy! Kevin

Source

Steam News / 17 November 2017

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