Full notes
Full Super Impossible Road update
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Repeated intro
Hello all, Time for another point release, this time focusing on lighting, materials, and the post effects stack. Everything has been rebalanced, opening out the mid-tones to present a more realistic image rather than the crushed contrast present in recent builds. See the full release notes here. Enjoy! Kevin
What changed
0 fixes0 additions1 change0 removals
- Balance
changedHello all, Time for another point release, this time focusing on lighting, materials, and the post effects stack. Everything has been rebalanced, opening out the mid-tones to present a more realistic image rather than the crushed contrast present in recent builds. See the full release notes here. Enjoy! Kevin
Super Impossible Road changes
changedHello all, Time for another point release, this time focusing on lighting, materials, and the post effects stack. Everything has been rebalanced, opening out the mid-tones to present a more realistic image rather than the crushed contrast present in recent builds. See the full release notes here. Enjoy! Kevin
Source
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