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Steam News26 January 20197y ago

The Volumetric Lighting Update is live! (v0.26.0)

More light This update brings a big upgrade to the lighting model used in SUPER IMPOSSIBLE ROAD.

Full notes

Full Super Impossible Road update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedMore lightThis update brings a big upgrade to the lighting model used in SUPER IMPOSSIBLE ROAD. The introduction of a volumetric lighting system brings more depth and nuance to the scene, setting the mood for each of the game’s locations. The underlying game engine, Unity, has been upgraded from v5.6.4 to 2018.2, bringing with it improved CPU and graphics performance and physics bugs fixes. Please keep an eye out for the bug where the track collision stops the vessel or sends it straight into the air - this should hopefully be fixed. The other major change for this update is a redesign of the loading screen. The tips shown on the loading screen now cycle through 40+ messages designed to help you become a better player. If you have any tips you would like to see presented here, please get in touch on the Discord or the Steam discussion board, I’d love to hear your suggestions. See the release notes for the full details Thanks, and enjoy!

Super Impossible Road changes

fixedThis update brings a big upgrade to the lighting model used in SUPER IMPOSSIBLE ROAD. The introduction of a volumetric lighting system brings more depth and nuance to the scene, setting the mood for each of the game’s locations. The underlying game engine, Unity, has been upgraded from v5.6.4 to 2018.2, bringing with it improved CPU and graphics performance and physics bugs fixes. Please keep an eye out for the bug where the track collision stops the vessel or sends it straight into the air - this should hopefully be fixed. The other major change for this update is a redesign of the loading screen. The tips shown on the loading screen now cycle through 40+ messages designed to help you become a better player. If you have any tips you would like to see presented here, please get in touch on the Discord or the Steam discussion board, I’d love to hear your suggestions. See the release notes for the full details Thanks, and enjoy!

More light

This update brings a big upgrade to the lighting model used in SUPER IMPOSSIBLE ROAD. The introduction of a volumetric lighting system brings more depth and nuance to the scene, setting the mood for each of the game’s locations. The underlying game engine, Unity, has been upgraded from v5.6.4 to 2018.2, bringing with it improved CPU and graphics performance and physics bugs fixes. Please keep an eye out for the bug where the track collision stops the vessel or sends it straight into the air - this should hopefully be fixed. The other major change for this update is a redesign of the loading screen. The tips shown on the loading screen now cycle through 40+ messages designed to help you become a better player. If you have any tips you would like to see presented here, please get in touch on the Discord or the Steam discussion board, I’d love to hear your suggestions. See the release notes for the full details Thanks, and enjoy!

Source

Steam News / 26 January 2019

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