Particles everywhere, now in ultra-wide screen As well as helping the game to look great, visual effects are an important feedback mechanism for games.
Full notes
Full Super Impossible Road update
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What changed
0 fixes1 addition0 changes0 removals
UI and audio
addedParticles everywhere, now in ultra-wide screen As well as helping the game to look great, visual effects are an important feedback mechanism for games. This update adds a whole host of effects which will help to sell the physical interactions in the game and inform the player, moment by moment, of what’s going on. When a vessel hits the track, you’ll see sparks. When a vessel is carving through the air, it will leave contrails. When boosting, you will see an energy tail. And finally, hitting the end of a race in first place triggers a celebratory shockwave for all to see. The UI also gets new FX. There are a bunch of new screen transition effects to make the front end slicker. One last, but important addition. With this update, the game has just gained support for ultra-wide screens, and better support for non-16:9 aspect ratios in general, including the ability to resize when windowed. A heavily requested feature. See the release notes for more details. Enjoy! Kevin
Super Impossible Road changes
addedParticles everywhere, now in ultra-wide screen As well as helping the game to look great, visual effects are an important feedback mechanism for games. This update adds a whole host of effects which will help to sell the physical interactions in the game and inform the player, moment by moment, of what’s going on. When a vessel hits the track, you’ll see sparks. When a vessel is carving through the air, it will leave contrails. When boosting, you will see an energy tail. And finally, hitting the end of a race in first place triggers a celebratory shockwave for all to see. The UI also gets new FX. There are a bunch of new screen transition effects to make the front end slicker. One last, but important addition. With this update, the game has just gained support for ultra-wide screens, and better support for non-16:9 aspect ratios in general, including the ability to resize when windowed. A heavily requested feature. See the release notes for more details. Enjoy! Kevin
Particles everywhere, now in ultra-wide screen As well as helping the game to look great, visual effects are an important feedback mechanism for games. This update adds a whole host of effects which will help to sell the physical interactions in the game and inform the player, moment by moment, of what’s going on. When a vessel hits the track, you’ll see sparks. When a vessel is carving through the air, it will leave contrails. When boosting, you will see an energy tail. And finally, hitting the end of a race in first place triggers a celebratory shockwave for all to see. The UI also gets new FX. There are a bunch of new screen transition effects to make the front end slicker. One last, but important addition. With this update, the game has just gained support for ultra-wide screens, and better support for non-16:9 aspect ratios in general, including the ability to resize when windowed. A heavily requested feature. See the release notes for more details. Enjoy! Kevin