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Steam News27 June 20188y ago

The FX Update is here! (v0.20.0)

Particles everywhere, now in ultra-wide screen As well as helping the game to look great, visual effects are an important feedback mechanism for games.

Full notes

Full Super Impossible Road update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedParticles everywhere, now in ultra-wide screen As well as helping the game to look great, visual effects are an important feedback mechanism for games. This update adds a whole host of effects which will help to sell the physical interactions in the game and inform the player, moment by moment, of what’s going on. When a vessel hits the track, you’ll see sparks. When a vessel is carving through the air, it will leave contrails. When boosting, you will see an energy tail. And finally, hitting the end of a race in first place triggers a celebratory shockwave for all to see. The UI also gets new FX. There are a bunch of new screen transition effects to make the front end slicker. One last, but important addition. With this update, the game has just gained support for ultra-wide screens, and better support for non-16:9 aspect ratios in general, including the ability to resize when windowed. A heavily requested feature. See the release notes for more details. Enjoy! Kevin

Super Impossible Road changes

addedParticles everywhere, now in ultra-wide screen As well as helping the game to look great, visual effects are an important feedback mechanism for games. This update adds a whole host of effects which will help to sell the physical interactions in the game and inform the player, moment by moment, of what’s going on. When a vessel hits the track, you’ll see sparks. When a vessel is carving through the air, it will leave contrails. When boosting, you will see an energy tail. And finally, hitting the end of a race in first place triggers a celebratory shockwave for all to see. The UI also gets new FX. There are a bunch of new screen transition effects to make the front end slicker. One last, but important addition. With this update, the game has just gained support for ultra-wide screens, and better support for non-16:9 aspect ratios in general, including the ability to resize when windowed. A heavily requested feature. See the release notes for more details. Enjoy! Kevin

Particles everywhere, now in ultra-wide screen As well as helping the game to look great, visual effects are an important feedback mechanism for games. This update adds a whole host of effects which will help to sell the physical interactions in the game and inform the player, moment by moment, of what’s going on. When a vessel hits the track, you’ll see sparks. When a vessel is carving through the air, it will leave contrails. When boosting, you will see an energy tail. And finally, hitting the end of a race in first place triggers a celebratory shockwave for all to see. The UI also gets new FX. There are a bunch of new screen transition effects to make the front end slicker. One last, but important addition. With this update, the game has just gained support for ultra-wide screens, and better support for non-16:9 aspect ratios in general, including the ability to resize when windowed. A heavily requested feature. See the release notes for more details. Enjoy! Kevin

Source

Steam News / 27 June 2018

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