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Steam News5 June 202629d ago

Small Upgrade Balance Update

For this second post launch update, numerous improvements have been made to existing upgrades. It was discovered that some upgrades where not being used as much as others as well as some that where used too much.

Full notes

Full Super Firefighter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions6 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedFor this second post launch update, numerous improvements have been made to existing upgrades.
changedThe following changes have thus been made to try and make the upgrade selection process more interesting.
changedBalance Changes
changedThe heat refill upgrade is now refilling 1 water (0.01L) per heat point, starting at 1 heat point. Meaning it's easier to use but less powerfull on higher heat
changedBounce upgrade now pierces small fires and gain a damage boost on bounce
removedCharge upgrade no longer requires to hold a button to trigger and is now charging as soon as the player does not shoot. It gets fully charged within 3 seconds. An indicator tells the player when the charge is ready

Super Firefighter changes

changedFor this second post launch update, numerous improvements have been made to existing upgrades.
changedThe following changes have thus been made to try and make the upgrade selection process more interesting.
changedBalance Changes
changedThe heat refill upgrade is now refilling 1 water (0.01L) per heat point, starting at 1 heat point. Meaning it's easier to use but less powerfull on higher heat
changedBounce upgrade now pierces small fires and gain a damage boost on bounce

For this second post launch update, numerous improvements have been made to existing upgrades.

It was discovered that some upgrades where not being used as much as others as well as some that where used too much.

The following changes have thus been made to try and make the upgrade selection process more interesting.

Balance Changes

  • The heat refill upgrade is now refilling 1 water (0.01L) per heat point, starting at 1 heat point. Meaning it's easier to use but less powerfull on higher heat

  • Bounce upgrade now pierces small fires and gain a damage boost on bounce

  • Heat Shield now allows the wearers to have up to 200 heat, allowing other heat upgrades to capitalize on longer maximum heat

  • Charge upgrade no longer requires to hold a button to trigger and is now charging as soon as the player does not shoot. It gets fully charged within 3 seconds. An indicator tells the player when the charge is ready

Bug fixes

  • Dialogs now reset their timer when another come into view

  • You can no longer leave the intro zone in level 5 without rescuing all victims

  • Fixed a bug where the credits could be seen before they appeared on some resolutions

  • Fallen trees interactions where improved

  • Removed the water bomb upgrade for now because it is not usable

  • The water share feature is now working

  • Fixed a bug where a player with a controller couldn't go back from settings and character selection when no characters where selected

Other updates will follow based on feedback

Cheers!

-William

Source

Steam News / 5 June 2026

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