Full notes
Full Super Firefighter update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Super Firefighter changes
For this second post launch update, numerous improvements have been made to existing upgrades.
It was discovered that some upgrades where not being used as much as others as well as some that where used too much.
The following changes have thus been made to try and make the upgrade selection process more interesting.
Balance Changes
The heat refill upgrade is now refilling 1 water (0.01L) per heat point, starting at 1 heat point. Meaning it's easier to use but less powerfull on higher heat
Bounce upgrade now pierces small fires and gain a damage boost on bounce
Heat Shield now allows the wearers to have up to 200 heat, allowing other heat upgrades to capitalize on longer maximum heat
Charge upgrade no longer requires to hold a button to trigger and is now charging as soon as the player does not shoot. It gets fully charged within 3 seconds. An indicator tells the player when the charge is ready
Bug fixes
Dialogs now reset their timer when another come into view
You can no longer leave the intro zone in level 5 without rescuing all victims
Fixed a bug where the credits could be seen before they appeared on some resolutions
Fallen trees interactions where improved
Removed the water bomb upgrade for now because it is not usable
The water share feature is now working
Fixed a bug where a player with a controller couldn't go back from settings and character selection when no characters where selected
Other updates will follow based on feedback
Cheers!
-William
Source
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