Full notes
Full Super Firefighter update
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What changed
- Fixes
- Gameplay
- UI and audio
- Events
- Balance
For the First Post-Release Update, I have fixed a bunch of bugs and made some improvements to the quality of life and understanding of some mechanics
Here is the list of the fixed bugs
Ember Shield's description is now using Litres instead of absolute number
Focused Upgrade's description is now correct, being 90% reduction in spread
Fixed some bugs with the resolution in the end credits
Meteorites where not counted in the fire total, making level 13-14 able to be finished while not completely extinguishing all fires
Victim count is no longer altered when the helicopter departs
Bug where on some resolution the blue fire in level 3 would not fire
Fixed the possibility to skip some dialogs in the tutorial, where some players would miss critical infos
Star total was reverted to 51 as per intended
Here is the list of the improvements
Made fallen tree easier to traverse
Sped up end level stars animation
Reduced sprint delay by 0.5s
Modified retry button's text to specify it allows the choice of new upgrades
Modified the tutorial to tell the players how to move while on fire, with a little test course.
Added an icon to the level type to draw attention
Nerfed the More Water Upgrade - +50L -> x2
Buffed the base amount of water - 20L -> 30L
Added cardinal directions to the ember storm event
Reduced significantly the penta shot and twin shot delay and recoil to make them viable upgrades
Added a captain dialog to explain some details in later levels
That's it for this update!
I'll keep on working on the game and should have another one ready for next week.
Cheers!
-William
Source
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