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Steam News22 December 20169y ago

Update 1.1.1

The team has been working very hard to improve the game based on all the suggestions. Thanks for the suggestions - Enjoy!

In this update2

Full notes

Full Super Dungeon Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions10 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Balance
  • Performance
changedOptions MenuEnemy Activation Speed
changedOptions MenuDecrease turn time roughly 30%
changedOptions MenuSound Controls
changedOptions MenuCamera Focus
changedOptions MenuAuto-Confirm Toggle
changedOptions MenuAvailable on all major screens

Super Dungeon Tactics changes

changedEnemy Activation Speed
changedDecrease turn time roughly 30%
changedSound Controls
changedCamera Focus
changedAuto-Confirm Toggle

The team has been working very hard to improve the game based on all the suggestions. Thanks for the suggestions - Enjoy!

Features

Options Menu

  • Enemy Activation Speed

  • Decrease turn time roughly 30%

  • Sound Controls

  • Camera Focus

  • Auto-Confirm Toggle

  • Available on all major screens

New Input:

  • Right-click Active Unit to show Unit Action Wheel

  • Right-click a unit to select it

WASD and arrow keys now move the camera Ability Descriptions rewritten Left-click on Interactable Object to Auto switch to Interact Mode Hero Cards are now a bit bigger and easier to read Active Unit Circles now brighter and more visible Guild Hall:

  • New Items now indicated with treasure chest

  • Items that are currently equipped by a hero will now show that hero’s head on the corner of the item

  • Items are sorted by Highest Level then Rarity

  • Help index added to Builder and Items

New Training Grounds

  • 2 small, 1 medium, and 1 large (similar to original)

  • Training grounds are more situational

  • Provide consumables on victory

  • Marked with Blue Tag in map

Tutorials Updated New model for the Mage Glossary Update Additional Sounds Bone Head and Rattlebone faces now animate between a few states

Balance Changes

Some red specials had damage increased "Bump in the Knight" level tweaked to reduce bottleneck on bridge

Fixes

Higher value buff\debuff now replace lower value Some dialog boxes behind story art Sound optimization Faster load times Issues with Some bounties not being completable

Source

Steam News / 22 December 2016

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