In this update2
Full notes
Full Super Dungeon Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Performance
Super Dungeon Tactics changes
The team has been working very hard to improve the game based on all the suggestions. Thanks for the suggestions - Enjoy!
Features
Options Menu
Enemy Activation Speed
Decrease turn time roughly 30%
Sound Controls
Camera Focus
Auto-Confirm Toggle
Available on all major screens
New Input:
Right-click Active Unit to show Unit Action Wheel
Right-click a unit to select it
WASD and arrow keys now move the camera Ability Descriptions rewritten Left-click on Interactable Object to Auto switch to Interact Mode Hero Cards are now a bit bigger and easier to read Active Unit Circles now brighter and more visible Guild Hall:
New Items now indicated with treasure chest
Items that are currently equipped by a hero will now show that hero’s head on the corner of the item
Items are sorted by Highest Level then Rarity
Help index added to Builder and Items
New Training Grounds
2 small, 1 medium, and 1 large (similar to original)
Training grounds are more situational
Provide consumables on victory
Marked with Blue Tag in map
Tutorials Updated New model for the Mage Glossary Update Additional Sounds Bone Head and Rattlebone faces now animate between a few states
Balance Changes
Some red specials had damage increased "Bump in the Knight" level tweaked to reduce bottleneck on bridge
Fixes
Higher value buff\debuff now replace lower value Some dialog boxes behind story art Sound optimization Faster load times Issues with Some bounties not being completable
Source
Changelog.gg summarizes and formats this update. How we read updates.
