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Steam News28 August 201510y ago

Update 4.0 - [Early Access] - 28/08/15

Greetings Dungeon Runners! We're back with another update! The biggest change this time is to character movement.

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Greetings Dungeon Runners! We're back with another update! The biggest change this time is to character movement. The different classes now have individualized acceleration and deceleration, and this has improved the speed and responsiveness of the game overall. When you play it, it just feels tighter and more satisfying. The melee classes generally have better acceleration than the ranged ones, so as a result you will also see a very slight natural changing of the formation of the party as it moves. As melee heroes pull away quicker, they naturally move to the front of the group. Try holding the mouse button in short bursts to really separate them out. We've also changed the way traps deal damage and how they scale that damage as you get deeper into the dungeon. This will be particularly noticeable with fire-pits and flamethrowers. This is tied into a feature for a further update coming soon...! ;] There are a couple of other additions and you can read about them in the full changelog below: Changelog

What changed

1 fix2 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
addedGreetings Dungeon Runners! We're back with another update! The biggest change this time is to character movement. The different classes now have individualized acceleration and deceleration, and this has improved the speed and responsiveness of the game overall. When you play it, it just feels tighter and more satisfying. The melee classes generally have better acceleration than the ranged ones, so as a result you will also see a very slight natural changing of the formation of the party as it moves. As melee heroes pull away quicker, they naturally move to the front of the group. Try holding the mouse button in short bursts to really separate them out. We've also changed the way traps deal damage and how they scale that damage as you get deeper into the dungeon. This will be particularly noticeable with fire-pits and flamethrowers. This is tied into a feature for a further update coming soon...! ;] There are a couple of other additions and you can read about them in the full changelog below: Changelog
addedYou can now mouse over characters to see their level, or press the spacebar or V key to see everyone’s level at once. The keys can be rebound in the Unity launcher
fixedFixed characters and traps being able to see through walls
changedTweaked the acceleration and deceleration of the different hero classes which should result in a slight natural separation of melee and ranged characters. Movement overall is now quicker and more responsive as a result
changedCharacters and objects now give off damage numbers as they receive hits
changedChanged the way traps deal damage to be better scaled across character levels and floors

Super Dungeon Run changes

addedGreetings Dungeon Runners! We're back with another update! The biggest change this time is to character movement. The different classes now have individualized acceleration and deceleration, and this has improved the speed and responsiveness of the game overall. When you play it, it just feels tighter and more satisfying. The melee classes generally have better acceleration than the ranged ones, so as a result you will also see a very slight natural changing of the formation of the party as it moves. As melee heroes pull away quicker, they naturally move to the front of the group. Try holding the mouse button in short bursts to really separate them out. We've also changed the way traps deal damage and how they scale that damage as you get deeper into the dungeon. This will be particularly noticeable with fire-pits and flamethrowers. This is tied into a feature for a further update coming soon...! ;] There are a couple of other additions and you can read about them in the full changelog below: Changelog
addedYou can now mouse over characters to see their level, or press the spacebar or V key to see everyone’s level at once. The keys can be rebound in the Unity launcher
fixedFixed characters and traps being able to see through walls
changedTweaked the acceleration and deceleration of the different hero classes which should result in a slight natural separation of melee and ranged characters. Movement overall is now quicker and more responsive as a result
changedCharacters and objects now give off damage numbers as they receive hits
  • You can now mouse over characters to see their level, or press the spacebar or V key to see everyone’s level at once. The keys can be rebound in the Unity launcher

  • Fixed characters and traps being able to see through walls

  • Tweaked the acceleration and deceleration of the different hero classes which should result in a slight natural separation of melee and ranged characters. Movement overall is now quicker and more responsive as a result

  • Characters and objects now give off damage numbers as they receive hits

  • Changed the way traps deal damage to be better scaled across character levels and floors

Enjoy the update and keep on running!

Source

Steam News / 28 August 2015

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