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Steam News18 September 201510y ago

Update 5.0 - [Early Access] - 18/09/15

Greetings Dungeon Runners! We've got a big update for you this time! The biggest change you will see will be real time lighting and shadows.

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Full Super Dungeon Run update

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Repeated intro

Greetings Dungeon Runners! We've got a big update for you this time! The biggest change you will see will be real time lighting and shadows. You can adjust the graphical quality options in the launcher, and this will have a definite effect on the performance. Let us know how it runs on your system as we want to be sure we're running well even on low spec machines! We've added physics to certain props in the game! You'll be able to kick about braziers and candelabras, but more importantly, no more getting stuck on chairs! Just knock them flying! We've added the ability to zoom the camera in and out using the mouse-wheel! If you want to get back to the default zoom, press the 'z' key, or you can rebind it in the launcher. Last but not least, we've added a new way for characters to die; if they take a lot of damage in one hit and are killed, they will explode! We know you'll have great fun trying out the different ways to make this happen... As always, here's the full list of updates: Changelog

What changed

0 fixes4 additions2 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
  • Balance
addedGreetings Dungeon Runners! We've got a big update for you this time! The biggest change you will see will be real time lighting and shadows. You can adjust the graphical quality options in the launcher, and this will have a definite effect on the performance. Let us know how it runs on your system as we want to be sure we're running well even on low spec machines! We've added physics to certain props in the game! You'll be able to kick about braziers and candelabras, but more importantly, no more getting stuck on chairs! Just knock them flying! We've added the ability to zoom the camera in and out using the mouse-wheel! If you want to get back to the default zoom, press the 'z' key, or you can rebind it in the launcher. Last but not least, we've added a new way for characters to die; if they take a lot of damage in one hit and are killed, they will explode! We know you'll have great fun trying out the different ways to make this happen... As always, here's the full list of updates: Changelog
addedThe game language can now be set to Portuguese
addedStools, stone chairs and other props now have physics
addedDungeons now have real-time lighting and shadows
changedCharacters now explode when they take too much damage
changedChanged the way dungeon sections are spawned to make updates easier

Super Dungeon Run changes

addedGreetings Dungeon Runners! We've got a big update for you this time! The biggest change you will see will be real time lighting and shadows. You can adjust the graphical quality options in the launcher, and this will have a definite effect on the performance. Let us know how it runs on your system as we want to be sure we're running well even on low spec machines! We've added physics to certain props in the game! You'll be able to kick about braziers and candelabras, but more importantly, no more getting stuck on chairs! Just knock them flying! We've added the ability to zoom the camera in and out using the mouse-wheel! If you want to get back to the default zoom, press the 'z' key, or you can rebind it in the launcher. Last but not least, we've added a new way for characters to die; if they take a lot of damage in one hit and are killed, they will explode! We know you'll have great fun trying out the different ways to make this happen... As always, here's the full list of updates: Changelog
addedThe game language can now be set to Portuguese
addedStools, stone chairs and other props now have physics
addedDungeons now have real-time lighting and shadows
changedCharacters now explode when they take too much damage
  • The game language can now be set to Portuguese

  • Notifications such as ‘Floor complete’ have been translated

  • Stools, stone chairs and other props now have physics

  • Dungeons now have real-time lighting and shadows

  • Characters now explode when they take too much damage

  • Changed the way dungeon sections are spawned to make updates easier

  • The camera defaults to the the intended zoom level above a certain resolution

  • The camera can be zoomed in and out using the mouse-wheel and reset using the ‘z’ key

  • The game now utilizes Steam Cloud saves

Until next time, keep on running!

Source

Steam News / 18 September 2015

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