Full notes
Full Super Dungeon Run update
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Repeated intro
Greetings Dungeon Runners! We've got a big update for you this time! The biggest change you will see will be real time lighting and shadows. You can adjust the graphical quality options in the launcher, and this will have a definite effect on the performance. Let us know how it runs on your system as we want to be sure we're running well even on low spec machines! We've added physics to certain props in the game! You'll be able to kick about braziers and candelabras, but more importantly, no more getting stuck on chairs! Just knock them flying! We've added the ability to zoom the camera in and out using the mouse-wheel! If you want to get back to the default zoom, press the 'z' key, or you can rebind it in the launcher. Last but not least, we've added a new way for characters to die; if they take a lot of damage in one hit and are killed, they will explode! We know you'll have great fun trying out the different ways to make this happen... As always, here's the full list of updates: Changelog
What changed
- Performance
- UI and audio
- Gameplay
- Balance
Super Dungeon Run changes
The game language can now be set to Portuguese
Notifications such as ‘Floor complete’ have been translated
Stools, stone chairs and other props now have physics
Dungeons now have real-time lighting and shadows
Characters now explode when they take too much damage
Changed the way dungeon sections are spawned to make updates easier
The camera defaults to the the intended zoom level above a certain resolution
The camera can be zoomed in and out using the mouse-wheel and reset using the ‘z’ key
The game now utilizes Steam Cloud saves
Until next time, keep on running!
Source
Changelog.gg summarizes and formats this update. How we read updates.
