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Steam News27 March 20197y ago

3.40 - improved timed combat

v3.40 - improved combat: - combat timed attacks now graded, being more varied - XP bonuses improved: leaders and those with high luck gain extra xp - rebalance of initial levels - more bonuses for solving puzzles and un

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Full Super Dungeon Master Ace RPG update

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What changed

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  • Balance
addedv3.40 - improved combat: - combat timed attacks now graded, being more varied - XP bonuses improved: leaders and those with high luck gain extra xp - rebalance of initial levels - more bonuses for solving puzzles and unlocking achievements - torches: now light up level fully when light levels max'ed. So now as you progress, the timed blocks should vary more: - when you are doing well, the timing gets very tough - on the first level and when you are low HP, you tend to avoid the big hits XP bonuses also rebalanced: so the leader gets a slight perk, and LUCK adds a perk too: so LUCK items effectively help level progression thanks to my stalwart testers for all the feedback :)

Super Dungeon Master Ace RPG changes

addedv3.40 - improved combat: - combat timed attacks now graded, being more varied - XP bonuses improved: leaders and those with high luck gain extra xp - rebalance of initial levels - more bonuses for solving puzzles and unlocking achievements - torches: now light up level fully when light levels max'ed. So now as you progress, the timed blocks should vary more: - when you are doing well, the timing gets very tough - on the first level and when you are low HP, you tend to avoid the big hits XP bonuses also rebalanced: so the leader gets a slight perk, and LUCK adds a perk too: so LUCK items effectively help level progression thanks to my stalwart testers for all the feedback :)

v3.40 - improved combat: - combat timed attacks now graded, being more varied - XP bonuses improved: leaders and those with high luck gain extra xp - rebalance of initial levels - more bonuses for solving puzzles and unlocking achievements - torches: now light up level fully when light levels max'ed. So now as you progress, the timed blocks should vary more: - when you are doing well, the timing gets very tough - on the first level and when you are low HP, you tend to avoid the big hits XP bonuses also rebalanced: so the leader gets a slight perk, and LUCK adds a perk too: so LUCK items effectively help level progression thanks to my stalwart testers for all the feedback :)

Source

Steam News / 27 March 2019

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