What changed
0 fixes0 additions1 change0 removals
changedv3.27 - improved combat-balancing - now when fighting, successful blocks can trigger recovery of AP, Mana and even HP - improved item drops and enemy balance - minor bugfixes Combat has three elements: health, action points (skills) and mana (magic) attacking reduces any / all of these. certain moves improve any all (guard / intimidate / confound) in addition, blocks can trigger small bonuses for defender a successful succession of blocks yields a large bonus for defender
Super Dungeon Master Ace RPG changes
changedv3.27 - improved combat-balancing - now when fighting, successful blocks can trigger recovery of AP, Mana and even HP - improved item drops and enemy balance - minor bugfixes Combat has three elements: health, action points (skills) and mana (magic) attacking reduces any / all of these. certain moves improve any all (guard / intimidate / confound) in addition, blocks can trigger small bonuses for defender a successful succession of blocks yields a large bonus for defender
v3.27 - improved combat-balancing - now when fighting, successful blocks can trigger recovery of AP, Mana and even HP - improved item drops and enemy balance - minor bugfixes Combat has three elements: health, action points (skills) and mana (magic) attacking reduces any / all of these. certain moves improve any all (guard / intimidate / confound) in addition, blocks can trigger small bonuses for defender a successful succession of blocks yields a large bonus for defender