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Steam News5 September 20232y ago

Super Catboy Patch #3 has arrived!

Quality of Life (QoL) - Lives and cat parts are now displayed when the game is paused. - Gamepad analogue sticks can now be used in menus by default in addition to dpad.

Full notes

Full Super Catboy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Server
addedQuality of Life (QoL) - Lives and cat parts are now displayed when the game is paused. - Gamepad analogue sticks can now be used in menus by default in addition to dpad.
removedCritical Bug Fixes - Reworked graphics settings, full screen option now works correctly for non-integer resolutions such as 800p or 1440p. - Constant analogue stick or mouse input signals from some devices (graphcis tablet, racing wheels, some notebook touchpads) should no longer block normal keyboard and gamepad signals - The game will no longer start in a tiny window on a second start if no graphics settings were touched on the first start - Enemies can no longer lose interest during a fight scene and walk off the screen, causing a semi-softlock
changedLocalisation Fixes - Replaced some incorrect translations (regarding the dash functions) in several languages for the options menu. - Spanish localisation now displays the correct ¡ and ¿ characters - All keywords in all languages are now capitalised in the options menu.
fixedMinor Bug Fixes - Fixed missing result screen font in some levels in non-Latin languages - Shotgun and minigun now show correct sprite before being picked up - Numpad debug keys that allowed manipulation of wind speed removed from snow levels - Crawling dogs falling off cliffs now count as kills - Can't kill 102% of the enemies in the last level anymore :) - Special weapons don't cast a shadow in the air
fixedLevel Changes - The edge of the planks in the mine cart level is now more visible - Corrected order of cat parts in some levels - Repositioned cat parts in some levels - Fixed some misplaced colliders and visual tiles in several levels.
addedOther Changes - Changes to item drop rates: - Smaller enemies can now drop items. - Larger enemies have a reduced chance of dropping items. - Crates have a higher chance of containing items.

Super Catboy changes

addedQuality of Life (QoL) - Lives and cat parts are now displayed when the game is paused. - Gamepad analogue sticks can now be used in menus by default in addition to dpad.
removedCritical Bug Fixes - Reworked graphics settings, full screen option now works correctly for non-integer resolutions such as 800p or 1440p. - Constant analogue stick or mouse input signals from some devices (graphcis tablet, racing wheels, some notebook touchpads) should no longer block normal keyboard and gamepad signals - The game will no longer start in a tiny window on a second start if no graphics settings were touched on the first start - Enemies can no longer lose interest during a fight scene and walk off the screen, causing a semi-softlock
changedLocalisation Fixes - Replaced some incorrect translations (regarding the dash functions) in several languages for the options menu. - Spanish localisation now displays the correct ¡ and ¿ characters - All keywords in all languages are now capitalised in the options menu.
fixedMinor Bug Fixes - Fixed missing result screen font in some levels in non-Latin languages - Shotgun and minigun now show correct sprite before being picked up - Numpad debug keys that allowed manipulation of wind speed removed from snow levels - Crawling dogs falling off cliffs now count as kills - Can't kill 102% of the enemies in the last level anymore :) - Special weapons don't cast a shadow in the air
fixedLevel Changes - The edge of the planks in the mine cart level is now more visible - Corrected order of cat parts in some levels - Repositioned cat parts in some levels - Fixed some misplaced colliders and visual tiles in several levels.

Quality of Life (QoL) - Lives and cat parts are now displayed when the game is paused. - Gamepad analogue sticks can now be used in menus by default in addition to dpad.

Critical Bug Fixes - Reworked graphics settings, full screen option now works correctly for non-integer resolutions such as 800p or 1440p. - Constant analogue stick or mouse input signals from some devices (graphcis tablet, racing wheels, some notebook touchpads) should no longer block normal keyboard and gamepad signals - The game will no longer start in a tiny window on a second start if no graphics settings were touched on the first start - Enemies can no longer lose interest during a fight scene and walk off the screen, causing a semi-softlock

Localisation Fixes - Replaced some incorrect translations (regarding the dash functions) in several languages for the options menu. - Spanish localisation now displays the correct ¡ and ¿ characters - All keywords in all languages are now capitalised in the options menu.

Minor Bug Fixes - Fixed missing result screen font in some levels in non-Latin languages - Shotgun and minigun now show correct sprite before being picked up - Numpad debug keys that allowed manipulation of wind speed removed from snow levels - Crawling dogs falling off cliffs now count as kills - Can't kill 102% of the enemies in the last level anymore :) - Special weapons don't cast a shadow in the air

Level Changes - The edge of the planks in the mine cart level is now more visible - Corrected order of cat parts in some levels - Repositioned cat parts in some levels - Fixed some misplaced colliders and visual tiles in several levels.

Other Changes - Changes to item drop rates: - Smaller enemies can now drop items. - Larger enemies have a reduced chance of dropping items. - Crates have a higher chance of containing items.

If you haven't seen it in the latest news post, we have created a Community Discord Server, feel free to join and chat with the devs and each other, share fanart or discuss speedrun strategies.

Discord Invite Link

Patch for the MacOS-Version will follow soon. (Our only team member with a Mac is on vacation right now^^)

Source

Steam News / 5 September 2023

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