What changed
0 fixes4 additions3 changes0 removals
addedFor this week’s Super Catboy Devlog, you get the opportunity for new insights regarding two important topics which might be of interest for you.
changedFIRST: The Main Gameplay Pillars of Super CatboyLet’s go all the way back when Super Catboy was still a product of our imagination: We’ve put our heads together for quite some time, trying to pin down and define what our game should look like. Since we grew up with games and having distinct favorites, it all came down to an homage to all those brilliant retro games we all love. Thus, Super Catboy was shaping up pretty quickly, and we ultimately decided to combine some well-known and beloved genres that we thought were bound to be married but, to our surprise, have never been combined before.
addedFIRST: The Main Gameplay Pillars of Super CatboyIt features elements of classic Jump ’n’ Runs , Run ’n’ Guns and Beat ’em ups . Also adding variety through refreshing bonus levels like motorbike rides or a crazy mine car getaway – guess you get the reference. Our goal was always to create a game that is split into individual levels while still featuring a captivating story, charming characters and a vibrant fantasy world that is inspired by 90s cartoon series, games and movies. The different areas of the game world itself ranges from forests, snow-covered mountains or the bottom of the sea right up to an evil laboratory, a Wild West inspired canyon and a lot more! All these levels are designed to deliver as much action and variety as possible. They basically feature both massive explosions and exploration aspects - John McClane and Indiana Jones would be proud!
changedFIRST: The Main Gameplay Pillars of Super CatboyIn case you’re a collector type of guy, we got you covered, too! Because, every level has 4 hidden golden cat parts waiting for you to find them.
changedFIRST: The Main Gameplay Pillars of Super CatboyThe combat in Super Catboy is best described as fluid. The transition from melee attacks to the use of firearms is seemless – and a lot of fun, of course! From Bruce Lee to Rambo in no time! While the ammo for his gun is limited, Catboy can use his super sharp cat-claws in almost any situation without hesitation or drawbacks, even midair. But, no worries, ammunition can be found almost everywhere.
addedFIRST: The Main Gameplay Pillars of Super CatboyAfter all, the level design is supposed to be challenging but not unfair. Just like the classics of the golden days! On top, we also added several boss fights, since these were always the real treats. Who doesn’t remember that specific moment, triumphing over the big bad boss of a game, back when we were kids? We still do! You’re not only going to face evil sharks, but also giant bulls and moles with killer claws. Because, why not? :-D
Super Catboy changes
addedFor this week’s Super Catboy Devlog, you get the opportunity for new insights regarding two important topics which might be of interest for you.
changedLet’s go all the way back when Super Catboy was still a product of our imagination: We’ve put our heads together for quite some time, trying to pin down and define what our game should look like. Since we grew up with games and having distinct favorites, it all came down to an homage to all those brilliant retro games we all love. Thus, Super Catboy was shaping up pretty quickly, and we ultimately decided to combine some well-known and beloved genres that we thought were bound to be married but, to our surprise, have never been combined before.
addedIt features elements of classic Jump ’n’ Runs , Run ’n’ Guns and Beat ’em ups . Also adding variety through refreshing bonus levels like motorbike rides or a crazy mine car getaway – guess you get the reference. Our goal was always to create a game that is split into individual levels while still featuring a captivating story, charming characters and a vibrant fantasy world that is inspired by 90s cartoon series, games and movies. The different areas of the game world itself ranges from forests, snow-covered mountains or the bottom of the sea right up to an evil laboratory, a Wild West inspired canyon and a lot more! All these levels are designed to deliver as much action and variety as possible. They basically feature both massive explosions and exploration aspects - John McClane and Indiana Jones would be proud!
changedIn case you’re a collector type of guy, we got you covered, too! Because, every level has 4 hidden golden cat parts waiting for you to find them.
changedThe combat in Super Catboy is best described as fluid. The transition from melee attacks to the use of firearms is seemless – and a lot of fun, of course! From Bruce Lee to Rambo in no time! While the ammo for his gun is limited, Catboy can use his super sharp cat-claws in almost any situation without hesitation or drawbacks, even midair. But, no worries, ammunition can be found almost everywhere.
For this week’s Super Catboy Devlog, you get the opportunity for new insights regarding two important topics which might be of interest for you.
FIRST: The Main Gameplay Pillars of Super Catboy
Let’s go all the way back when Super Catboy was still a product of our imagination: We’ve put our heads together for quite some time, trying to pin down and define what our game should look like. Since we grew up with games and having distinct favorites, it all came down to an homage to all those brilliant retro games we all love. Thus, Super Catboy was shaping up pretty quickly, and we ultimately decided to combine some well-known and beloved genres that we thought were bound to be married but, to our surprise, have never been combined before.
It features elements of classic Jump ’n’ Runs, Run ’n’ Guns and Beat ’em ups. Also adding variety through refreshing bonus levels like motorbike rides or a crazy mine car getaway – guess you get the reference. Our goal was always to create a game that is split into individual levels while still featuring a captivating story, charming characters and a vibrant fantasy world that is inspired by 90s cartoon series, games and movies. The different areas of the game world itself ranges from forests, snow-covered mountains or the bottom of the sea right up to an evil laboratory, a Wild West inspired canyon and a lot more! All these levels are designed to deliver as much action and variety as possible. They basically feature both massive explosions and exploration aspects - John McClane and Indiana Jones would be proud!
In case you’re a collector type of guy, we got you covered, too! Because, every level has 4 hidden golden cat parts waiting for you to find them.
The combat in Super Catboy is best described as fluid. The transition from melee attacks to the use of firearms is seemless – and a lot of fun, of course! From Bruce Lee to Rambo in no time! While the ammo for his gun is limited, Catboy can use his super sharp cat-claws in almost any situation without hesitation or drawbacks, even midair. But, no worries, ammunition can be found almost everywhere.
After all, the level design is supposed to be challenging but not unfair. Just like the classics of the golden days! On top, we also added several boss fights, since these were always the real treats. Who doesn’t remember that specific moment, triumphing over the big bad boss of a game, back when we were kids? We still do! You’re not only going to face evil sharks, but also giant bulls and moles with killer claws. Because, why not? :-D
SECONDLY: Dope Tech in Super Catboy
We’re going to take you back in time now – to 1994 to be exact. That’s the time Super Catboy actually takes place. But, it’s an alternative 1994 where VHS rental shops are still a thing on the one hand, but on the other flying cars and dashing technology are a real thing. And the credit for the much-loved Hover technology goes to... No, not Doc Brown, or Marty McFly, ...but none other than Weapongirl’s grandpa! Unfortunately, he totally forgot to file a patent application, and now the technology gets sold all over the world by big business tycoons. Who would’ve thought? But still, he never stopped and is always striving to make new inventions – this is the thing that satisfies