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Steam News15 January 20265mo ago

Difficulty Balance Patch 1.0.36

Super Cabbage Kabumi 1.0.36 Patch Notes Dev Notes: Most of this patch is aimed at reducing some common frustration points in Hard mode, specifically in the Hive.

Full notes

Full Super Cabbage Kabumi update

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What changed

1 fix1 addition1 change1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedHard mode round goals have been slightly reduced in all runs -Hornet's nests in the Hive now negatively bonk for fewer points 1 -> .5 -Malarax extra balls increased (7->8) -Malarax hard mode health reduced (1500->1000) -Black Mantis Phase 1 health reduced in hard mode (9->8) -Black Mantis Phase 2 speed slightly reduced in hard mode -Aezylia hard mode health reduced in all phases -Aezylia Phase 2 and 3 extra balls increased
removedFire has been reworked. Fire now counts down at a consistent rate of 2 stacks per second. Fire no longer spreads to balls on contact. Fire items have been buffed to compensate. -Fire no longer bonks poisoned cabbages. If fire is on a poisoned cabbage, it will be paused until the poison is gone.
addedPortal Weapon: Objects can no longer traverse the top portal. This is to prevent balls from accidentally traversing the top portal and killing your shot. Added new VFX/SFX to portals.
fixedFixed a bug where origami fish would not give multiple keys
5 -Malarax extra balls increased (785 -Malarax extra balls increased ( increased, buff

Super Cabbage Kabumi 1.0.36 Patch Notes

Dev Notes: Most of this patch is aimed at reducing some common frustration points in Hard mode, specifically in the Hive. The goal is to keep Hard mode challenging while feeling less luck-based or reliant on specific builds to beat bosses.

-Hard mode round goals have been slightly reduced in all runs -Hornet's nests in the Hive now negatively bonk for fewer points 1 -> .5 -Malarax extra balls increased (7->8) -Malarax hard mode health reduced (1500->1000) -Black Mantis Phase 1 health reduced in hard mode (9->8) -Black Mantis Phase 2 speed slightly reduced in hard mode -Aezylia hard mode health reduced in all phases -Aezylia Phase 2 and 3 extra balls increased

-Fire has been reworked. Fire now counts down at a consistent rate of 2 stacks per second. Fire no longer spreads to balls on contact. Fire items have been buffed to compensate. -Fire no longer bonks poisoned cabbages. If fire is on a poisoned cabbage, it will be paused until the poison is gone.

-Portal Weapon: Objects can no longer traverse the top portal. This is to prevent balls from accidentally traversing the top portal and killing your shot. Added new VFX/SFX to portals.

-Fixed a bug where origami fish would not give multiple keys

Source

Steam News / 15 January 2026

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