HomeGamesUpdatesPricingMethodology
Steam News3 January 20266mo ago

Super Cabbage Kabumi 1.0.34 Patch Notes (Coconut Run Balance Patch)

Super Cabbage Kabumi 1.0.34 Patch Notes DEV NOTE: Coconut runs with Keiko should now be significantly less impossible! -Coconut Run: Multiplier for coconut falling through floor increased (1->1.

Full notes

Full Super Cabbage Kabumi update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Fixes
  • Gameplay
fixedSuper Cabbage Kabumi 1.0.34 Patch Notes DEV NOTE: Coconut runs with Keiko should now be significantly less impossible! -Coconut Run: Multiplier for coconut falling through floor increased (1->1.25) -Keiko: Coconuts now bonk each other for .15 when Keiko is equipped -Balls no longer fall through the bottom when Keiko or Malcolm is equipped -Fixed a bug where frost flow icicles did not fall when Keiko or Malcolm were equipped -Fixed a bug where Coconuts would remain dynamic if all balls were destroyed while the Timer was still running with Keiko and Malcolm
addedAdded "Cabbage" as a bottom title
Multiplier for coconut falling through floor increased (11.25Multiplier for coconut falling through floor increased ( increased, buff

Super Cabbage Kabumi changes

fixedSuper Cabbage Kabumi 1.0.34 Patch Notes DEV NOTE: Coconut runs with Keiko should now be significantly less impossible! -Coconut Run: Multiplier for coconut falling through floor increased (1->1.25) -Keiko: Coconuts now bonk each other for .15 when Keiko is equipped -Balls no longer fall through the bottom when Keiko or Malcolm is equipped -Fixed a bug where frost flow icicles did not fall when Keiko or Malcolm were equipped -Fixed a bug where Coconuts would remain dynamic if all balls were destroyed while the Timer was still running with Keiko and Malcolm
addedAdded "Cabbage" as a bottom title

Super Cabbage Kabumi 1.0.34 Patch Notes DEV NOTE: Coconut runs with Keiko should now be significantly less impossible! -Coconut Run: Multiplier for coconut falling through floor increased (1->1.25) -Keiko: Coconuts now bonk each other for .15 when Keiko is equipped -Balls no longer fall through the bottom when Keiko or Malcolm is equipped -Fixed a bug where frost flow icicles did not fall when Keiko or Malcolm were equipped -Fixed a bug where Coconuts would remain dynamic if all balls were destroyed while the Timer was still running with Keiko and Malcolm

-Added "Cabbage" as a bottom title

Source

Steam News / 3 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.