Full notes
Full Super Blood Hockey: Rogue Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Events
- Gameplay
- Fixes
- UI and audio
- Performance
Super Blood Hockey: Rogue Manager changes
Hi everyone!
This update to the private beta is largely focused on bug fixes (yay!), but you will also find some goalie tweaks and a better reward for winning challenge matches.
If you want to help test the game, please join our discord:
Patch Notes:
Winning Challenge Matches now allows you to seize a player from the enemy team as a reward.
Adjusted Goalie behavior slightly
No longer just hangs out beyond the top and bottom bounds of the goal box
A bit more likely to block certain slow, far away, and ricochet goals.
Unique card mechanic has been added. (May only have one card of said type in deck)
Card 'Repulsion' is now Unique.
The Unlocks Menu has been unfucked.
Fixed a bug where card 'Illegal Transfer' would revive a person during a brawl.
Fixed card's additional tooltips alignment on certain resolutions.
Fixed a crash in the Medical Bay related to the Person Inspector.
Person Inspector no longer glitches out during the 'Euthanasia' sequence.
Fixed the coach sprites during the intro sequence, which were messed upon a second viewing.
Fixed a bug on Ultra-Wide resolutions where feeding players resulted in a piling of sprites on screen.
Fixed a bug where the saved 'Last Lineup' was containing persons no longer on the roster.
Fixed a bug where 'Placeholder' cards wouldn't load correctly upon continuing a run.
Fixed a bug where the 'Repeat Training' button would populate a person no longer on the roster and train an invisible phantom player.
Fixed a bug where certain decks would cause a crash on load, related to Card Library desync
Fixed a bug where the 'Star Player' from a previous run wasn't loading their cosmetic profile correctly in the Starting Team Menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
