What changed
1 fix1 addition1 change0 removals
changedBy request of our artist I've changed the main menu background rain from giblets to guns.
addedWe've improved the UI for better gameplay experience: * Made the healing effect more defined * Improved the damage and low HP effects * Added a [TAB] prompt * Made a dynamic crosshair, which now changes its icon depending on the ammo counter values
fixedWe've fixed some bugs: * Monster spawn queues are now properly cleared on level restart * Probably fixed monsters' ability to push the protagonist through thin fences * Fixed input system flags on level restart and pause * Fixed some localization stuff
Super Bio-Man changes
changedBy request of our artist I've changed the main menu background rain from giblets to guns.
addedWe've improved the UI for better gameplay experience: * Made the healing effect more defined * Improved the damage and low HP effects * Added a [TAB] prompt * Made a dynamic crosshair, which now changes its icon depending on the ammo counter values
fixedWe've fixed some bugs: * Monster spawn queues are now properly cleared on level restart * Probably fixed monsters' ability to push the protagonist through thin fences * Fixed input system flags on level restart and pause * Fixed some localization stuff
Another date, another update!
By request of our artist I've changed the main menu background rain from giblets to guns.
We've improved the UI for better gameplay experience: * Made the healing effect more defined * Improved the damage and low HP effects * Added a [TAB] prompt * Made a dynamic crosshair, which now changes its icon depending on the ammo counter values
We've fixed some bugs: * Monster spawn queues are now properly cleared on level restart * Probably fixed monsters' ability to push the protagonist through thin fences * Fixed input system flags on level restart and pause * Fixed some localization stuff