Full notes
Full Super Bio-Man update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Super Bio-Man changes
Today was the day of scripting campaign levels. But as players asked: I've added the FOV-slider.
Then found out that I accidentially broke time requirements for QUICK OVEREXTERMINATOR achievement. For some reason its timer was counting the real time instead of game time. This should work properly now.
Also found out a way to get stuck out of bounds, so added a teleport trigger for that case. If you try really hard - you could jump off the map and fall to your death... But at least you won't softlock the game! :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
