Full notes
Full Super Battle Golf update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Hello John Golf the Golfer
Would you look at that, John! We've got another hotfix ready for you. After hearing from everyone we've made some changes to Super Battle Golf! Thank you for taking the time to let us know you're thoughts, we're always here to listen to what you folks have to say in regards to every update we do.
So some summarization if you don't want to read the patch notes!
Knockout Immunity Customization
You can now customize Knockout Immunity (the shields). You'll be able to turn off White Flags, Orange Shields, or Red Shields.
Vote Kick Adjustments
Vote Kick for Public Lobbies will now work as follows;
Host can veto any votekick
Hosts may votekick players who have been in the lobby for less than 15 minutes without starting a votekick
Players may not start a votekick until they have been in the lobby for 15 or more minutes
Players may not vote in a votekick until they have been in the lobby for 15 or more minutes
Hosts can continue to kick anyone without a votekick within the Driving Range
We're also added more tooltips to support these changes to give more clarity.
So What Happens Next
Wow it's been like, two months since Super Battle Golf came out on Steam. We've played the game together with so many of you, watched tons of streams, seen the coolest fanart. Which means it's now time for us to start working on Content Update # 2.
Content Update #2 will be coming out this Summer! That sounds far away but I love sharing so we'll keep folks updated with little teasers and such while we work away at it!
I'm so jazzed to make this game (I probably say that a lot) but it really has been a total blast. Ok thats enough rambling lets get on to some patch notes
Patch Notes
Build Version: 1.1.2-436
Changes & Improvements
Added options to disable the following knockout protection-related rules in the Rules tab of the Match Setup menu:
Repeat Recovery Protection
Orange shields with longer durations being granted instead of blue shields upon recovering from the 3rd or more knockout within a 30 second window
Domination Protection
Red shields granted to a player who is dominated by another with a streak of 6 knockouts on a single hole, protecting them only against the dominating player, which last until the dominated player retaliates
White Flag
Appearing over dominated players’ heads, preventing any further knockouts inflicted on them from awarding the players dominating them with speed boosts
Red knockout immunity shields are now only given to players who are dominated by another player with a streak of 6 knockouts if the entire knockout streak occurs on the same hole, rather than the streak carrying over between holes. Existing red shields will still be carried over between holes
Improvements to the votekicking system:
At least 1/3rd of eligible voters in a lobby must vote “yes” for a votekick to succeed, even if more “yes” votes were cast than “no” votes
If the lobby host votes “no” on a votekick, it counts as a veto and immediately ends the votekick with a failure, regardless of how many “yes” votes were cast
In public lobbies:
Non-host players can only initiate or participate in votekicks after having been connected to the lobby for at least 15 minutes
Players who have been connected to the lobby for less than 15 minutes do not count towards the total number of eligible voters on a votekick (unless the votekick is targeted against them, in which case they still automatically vote “no”)
Hosts are not subject to the 15 minute limitation and can initiate and participate in votekicks immediately upon creating the lobby
Hosts can instantly kick players who have been connected to the lobby for less than 15 minutes
If a votekick is initiated against a player who has been connected for less than 15 minutes and the host votes “yes”, the target of the votekick will be kicked immediately
In friends or invite-only lobbies:
Hosts can always immediately kick other players
Players are allowed to initiate and participate in votekicks as soon as they connect, and are not subject to the 15 minute limitation
Non-host players who have been connected to the lobby for less than 15 minutes will have a label reading “new” by their name on the pause menu
Tooltips, onscreen messages, and automated text messages have been edited and added to clarify all of the above
Optimization & Fixes
Fixed players being hit with a swung landmine very briefly before being unfrozen causing them to be stuck in a frozen state for the duration of the hole
Fixed orange (extended duration) knockout immunity shields being granted to players even if their past three knockouts did not occur within a 30 second window under certain circumstances
Fixed players being awarded a speed boost when freezing a player with a white flag (meaning they are dominated by the freezing player) while the player being frozen is in a golf cart
Fixed red knockout immunity shields (caused by dominating another player with a streak of 6 knockouts all happening on a single hole) not being visible at the start of a new hole under certain circumstances
Fixed golf balls not passing through players who have a red shield against the ball's owner under rare circumstances
Fixed the 16th player in the lobby’s kick and mute buttons on the pause menu not being clickable
Fixed players freezing themselves and another player with a freeze bomb during a match being awarded the “Playing with Fire” achievement
If your game hasn't automatically updated, you can V-A-LIDATE the integrity of your files on steam (validate the integrity of my files on steam)
If somehow on the off-chance you got that reference whhich is such a huge reach, thank you. We're best friends now.
Ok see you soon byeeeeeeeeeee
Source
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