Full notes
Full Super Auto Pets update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings pet appreciators. A big balance patch has landed on top of the Unicorn Pack, hopefully bringing up to the power level of Turtle pack. In addition to that, there is also the following:
What changed
- Balance
- UI and audio
Super Auto Pets changes
Added so you can right-click on pets while building custom packs to see related pets/food/perks. - Added "replay last battle" button to the game over menu. - Changed all types of perk damage and ability damage to be considered the same. - Changed Parrot + Abomination to be way less overpowered. - Changed the timings on some animations - Fixed several Velociraptors stealing strawberries not removing the strawberries from the pets stolen from. - Fixed several Siamese sometimes moving food into the wrong positions in the food shop. - Fixed Real Velociraptor replacing crisp. - Fixed visual errors with jumping pets - Fixed visual errors when several pets get summoned and moved at the same time - Fixed pets summoned before battle not triggering their start of battle abilities. - Fixed multiple toys causing different outcomes in versus. - Fixed toy ability cards appearing behind pets. - Fixed right-click sometimes freezing and unfreezing at the same time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
