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Full notes
Full Super Alloy Crush update
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What changed
- Store
- Gameplay
- Events
- Maps
- Balance
- Performance
Super Alloy Crush changes
View store page Hello, everyone!
Thank you for playing the Early Access version of Super Alloy Crush!The current version is 0.50.
Story Mode Chapter 3 “Stellar Corridor” is unlocked. The crew of the Ranger is trapped in the Stellar Corridor and encounters brand-new enemies!
Update Details
Story Mode:
Muu now has access to Frenzy Combo, Blade Cyclone, and their evolved skills, for a total of 12 skills.
Kelly now has access to Power Upper-A1, Super Alloy Smash-GA1, and their evolved skills, for a total of 12 skills.
New Support NPCs: TT05, Shroomy, and Licea.
19 brand-new Augment Chips have been added.
Adventure Mode:
Adventure Mode has been added, featuring exploration gameplay, branching routes, and hidden routes.
This mode puts a stronger focus on action. Enemy stats have been comprehensively adjusted, support vessels and Support NPC systems are disabled, and some chips that boost character stats will not take effect. Battles in this mode are designed to take place under relatively fair mechanics and stat conditions.
Players can earn evolved skills, Augment Chips, and large amounts of Cosmic Coins. Rewards are roughly on par with BF-mode, offering an alternative way to play that is less dependent on stat growth.
- BF-modeNew enemies, stages, and bosses have been added, along with over twenty new BF-mode items.
- Ultimate ModeReward contents have been adjusted. Lucky Coins can now be obtained from treasure chests earned after defeating bosses.
- Ethereal EnemiesEthereal enemies have been added. Their attack patterns are strange and aggressive, but they are relatively fragile, requiring players to adapt quickly.
Rare Enemies: Rare enemies may appear at a low chance in Adventure Mode and BF-mode. Defeat them to obtain chip drops—don’t let them escape!
- New BossesChapter 3 bosses have been added. They will show their true strength in higher-difficulty stages!
- Opening StateWhen a boss exposes an opening, damage dealt during that window can reduce its EP and prevent it from using an Overdrive Burst. The reduced EP will be converted into EP Orbs and dropped.
- Combo SystemAs part of the overall design for combo-related bonuses, combo duration has been greatly increased. Combo count now only increases when dealing damage to enemies with HP, and related challenge requirements have been adjusted accordingly.
The currently selected color scheme name can now be viewed on the character selection screen.
Protagonist performance has been adjusted to improve the overall combat experience.
Resolved a number of reported issues.
The game is still in active development. We will continue to update and improve its content and gameplay, and the final version may differ in some ways from the current build.
As always, your feedback means a lot to us. Thank you for your continued support!
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