In this update7
Full notes
Full Sunken Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Workshop
- Gameplay
- Balance
- UI and audio
- Events
Sunken Engine changes
Greetings from the docks of Blackreef,
We've been quiet since the Gulcemal Update and for good reason. This update focuses on rebuilding the game's foundations: visuals, mechanics, optimization, and the sea itself. Everything here is groundwork for what comes next.
Visual Overhaul
Most of the game's assets dated back to the demo and early access period. We've reworked them from scratch: better optimized, more consistent with the game's tone, and significantly more polished. All ship entry points have been redesigned, which also eliminates most of the old movement restrictions around boarding. Two new vessels have been added alongside new customization options for the workshop and office.
The Sea and What's Beneath It
The ocean has been completely rebuilt. It's more realistic, more optimized, and now includes underwater visuals. It's also connected to a new wind system and a Calendar System (find it in the shipyard, right of the fireplace). Wind speed and direction now visibly affect the waves in real time. This system is also the direct foundation for the upcoming Underwater Update.
Radiofax: Jobs, Reworked
The fax machine is gone. Jobs now come in through the Radiofax, a "Pick 3" style system where you're shown multiple jobs per hour and choose one, with the rest auto-rejected. You'll also hear short radio dialogues from captains describing the situation on their ship. Starts at 2 job choices, upgradeable to 3 and 4 in future updates.
Inventory Overhaul
Basic work materials like nails and lightbulbs no longer take up inventory space and are now carried in unlimited quantities. Market purchases go directly into your bag with no need to manually place items on shelves. Cursed items, sellable finds, and fish still occupy inventory space, and bag upgrades will expand capacity for those. The bazaar boxes have been replaced with straw sacks.
Economy Changes
Jobs:
Flag Change: 25 > 65
Light Bulb Change: 40 > 80
Broken Cable Fix: 60 > 80
Locked Door: 30 > 50
Ship Steel Parts Fix: 30 > 45
Cursed Door Cut: 75 > 100
Engine Repair (Small Ships): 300 > 100
Engine Repair (Other Ships): 300 > 200
Electrical Box: 150 > 120
Phone Radio (Simon Says): 120 > 100
Cursed Ship Stain: 25 > 10
Scraping: 12 > 10
Stain Cleaning: 8 > 5
Materials:
Flag: 10 > 50
Lightbulb: 15 > 50
Wood: 20 > 50
Nail: 2 > 5 (x5 pack: 10 > 25)
Lockpick: 10 > 30
Friction Tape: 15 > 50
Licenses:
Locksmith 1/2: 750/1500 > 900/2000
Signal 1/2/3: 750/1500/2500 > 900/2000/3250
Maintenance 1/2/3: 750/1500/2500 > 900/2000/3250
Tonnage 1/2/3/4: 750/3000/8000/20000 > 850/4000/9000/25000
Electrical Repairment 1/2/3: 750/1500/2500 > 900/2000/3250
Collectibles:
Christmas Snow Globe: 450 > 250
Carnival Jack in a Box: 350 > 85
Carnival Deck of Cards: 350 > 85
Carnival Mask: 350 > 85
Carnival Teddy Bear: 350 > 85
Carnival Magical Sphere: 350 > 85
Cursed Book of Anunnaki: 750 > 150
Cursed Crown of Abyssal: 650 > 135
Cursed Statue of Unknown: 500 > 85
Fish (Normal / Cursed):
Splitjaw: 25/45 > 15/25
Hookjaw: 45/65 > 25/40
Whipbelly: 80/120 > 40/75
Night Demon Piranha: 90/140 > 60/100
Bluesky Crab: 55/100 > 35/70
Royal Squid: 100/180 > 75/125
Moonlit Poutfish: 30/60 > 15/35
Whisker Fish: 60/95 > 40/85
Bazaar:
Oyster: 6 > 4
Starfish: 15 > 10
Pearl: 30 > 20
Customer Spawn Cooldown: 65-80s > 80-100s
Max Customer Count: 3 > 2
Max Oyster Demand per Customer: 15 > 20
Sanity:
Beer Cost: 75 > 100 / Sanity Restored: 20 > 30
Normal Massage Cost: 450 > 400 / Sanity Restored: 60 > 75
Herbal Massage Cost: 1000 > 800
Good Dreams: clears 20 madness (was 10)
Bad Dreams: adds 20 madness (was 10)
Sunken Madness Damage: 40 > 50
Horror Sounds Damage: 15 > 20
Cursed Symbol Damage: 5 > 8
Cursed Eye Damage per second: 0.1 > 0.15
Other Changes
- Movementwalk, sprint, crouch speed, jump force, and max stamina all increased
Drawer loot calculates each shelf separately, improving find distribution
Ship bobbing and rotation reduced on job ships for smoother boarding
LOD added to Gulcemal for better performance at distance
Rain optimized
New Fish Data System implemented internally (faster fish additions in future)
Calendar System added: track upcoming events like storms and the carnival
Tutorial visuals replaced with clearer, simpler guides
The shipyard radio has started turning itself on and off. We're looking into it.
See you at the underwater update.
Two Nomads Studio
Source
Changelog.gg summarizes and formats this update. How we read updates.
