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Steam News21 January 20233y ago

New Year, New Update

Motivation Sucks Hello everyone, I apologize for the lack of updates on Sundowner. I understand that it may seem like the game doesn't even exist, but I am still working on it.

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Full Sundowner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • Events
  • Maps
  • Gameplay
changedMotivation SucksHello everyone, I apologize for the lack of updates on Sundowner. I understand that it may seem like the game doesn't even exist, but I am still working on it. Balancing school and this project have been a challenge, especially as a solo developer with limited funds. Last year felt like a huge waste, as my life was very turbulent.
changedWhat's New?Although progress may be slow, I have been making improvements to the procedural generation. One of the recent tasks I have tackled is creating a system where structures can flatten the ground around them to avoid clipping with the terrain. While this may result in some jarring effects on the terrain near hills or mountains, it improves the overall placement of structures in the game. Here are a few pictures of it in effect, along with a few pictures of it not working.
changedWhat's New?While yes, this game is the VR version of Rust like how Pavlov is the VR version of Counter-Strike, I do not plan on having the same style of monuments (and I want this to be my own game). While there are going to be procedurally placed landmarks, they will be modeled after a more rural area, with likely the "monuments" being either campsites, fake abandoned player buildings, small towns, or homestead-like landmarks.
changedLogo changesI am really bad at logo design. But I have made changes to the logo for the third time now. I think the style is really improving though. The biggest reason I changed the logo is that I am likely going to start a Kickstarter once I have a vertical slice demo thingy, and I want a good one.
changedSocial Media...While progress may be slow, I am still working on the game and making improvements where I can. Thank you for your patience to the 200+ wishlisters.

Sundowner changes

changedHello everyone, I apologize for the lack of updates on Sundowner. I understand that it may seem like the game doesn't even exist, but I am still working on it. Balancing school and this project have been a challenge, especially as a solo developer with limited funds. Last year felt like a huge waste, as my life was very turbulent.
changedAlthough progress may be slow, I have been making improvements to the procedural generation. One of the recent tasks I have tackled is creating a system where structures can flatten the ground around them to avoid clipping with the terrain. While this may result in some jarring effects on the terrain near hills or mountains, it improves the overall placement of structures in the game. Here are a few pictures of it in effect, along with a few pictures of it not working.
changedWhile yes, this game is the VR version of Rust like how Pavlov is the VR version of Counter-Strike, I do not plan on having the same style of monuments (and I want this to be my own game). While there are going to be procedurally placed landmarks, they will be modeled after a more rural area, with likely the "monuments" being either campsites, fake abandoned player buildings, small towns, or homestead-like landmarks.
changedI am really bad at logo design. But I have made changes to the logo for the third time now. I think the style is really improving though. The biggest reason I changed the logo is that I am likely going to start a Kickstarter once I have a vertical slice demo thingy, and I want a good one.
changedWhile progress may be slow, I am still working on the game and making improvements where I can. Thank you for your patience to the 200+ wishlisters.

Motivation Sucks

Hello everyone, I apologize for the lack of updates on Sundowner. I understand that it may seem like the game doesn't even exist, but I am still working on it. Balancing school and this project have been a challenge, especially as a solo developer with limited funds. Last year felt like a huge waste, as my life was very turbulent.

What's New?

Although progress may be slow, I have been making improvements to the procedural generation. One of the recent tasks I have tackled is creating a system where structures can flatten the ground around them to avoid clipping with the terrain. While this may result in some jarring effects on the terrain near hills or mountains, it improves the overall placement of structures in the game. Here are a few pictures of it in effect, along with a few pictures of it not working.

First, it made a huge cylinder.

Then, it was in the center but still too tall.

Lastly, everything was just right.

This is the biggest reason for this, as it is impossible to procedurally place landmarks without flattening the ground.

While yes, this game is the VR version of Rust like how Pavlov is the VR version of Counter-Strike, I do not plan on having the same style of monuments (and I want this to be my own game). While there are going to be procedurally placed landmarks, they will be modeled after a more rural area, with likely the "monuments" being either campsites, fake abandoned player buildings, small towns, or homestead-like landmarks.

Logo changes

I am really bad at logo design. But I have made changes to the logo for the third time now. I think the style is really improving though. The biggest reason I changed the logo is that I am likely going to start a Kickstarter once I have a vertical slice demo thingy, and I want a good one.

"Sundowner Sun logo"

"Sundowner Badge logo"

The badge is mainly for use when putting the logo over screenshots, and I think it would also look better on clothing and merch if I make some. Though it does remind me a bit too much of supreme.

Social Media...

I am going to try to actually develop some sort of social media presence so that people actually know about the game... Probably short-form content videos and Twitter...

While progress may be slow, I am still working on the game and making improvements where I can. Thank you for your patience to the 200+ wishlisters.

Source

Steam News / 21 January 2023

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