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Steam News11 February 20224y ago

An update for once!

Radio silence has been broken Not much has really been said really. I know I should keep up with posting updates and all but I kinda didn't even realize there were more than a hundred wishlists out there in the wild.

Full notes

Full Sundowner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Store
  • Balance
  • Gameplay
changedSo.... the release date has changed?Yeah.... I kinda moved the release date. Games are hard. They are even harder to make alone. I'll probably make a team if I make some money from Sundowner, but right now I'm just a college kid working a part-time job trying to meet the rent each month. Mixing that with the fact that I'm pretty ADHD and get distracted easily, it makes solo dev a little harder. So at first, the expected release date was the end of last year, but then I moved it to March, and now it is September to actually give me some time to at least get what counts as an early access game on Steam. I want to have the game be fun and enjoyable and working before I open up the purchasing flood gates, as I don't want to be labeled as another shitty early access survival game (Am I even allowed cuss in these posts?).
changedHow much will it cost?Currently, I plan on a $9.99 release price. It will probably go up after early access is over, but until then I don't think people should risk so much money on an EA title. Cheap for a VR title to be honest, but I don't want players forking up $20-$30 for a low poly survival game they might hate and refund.
addedWhere can I find updates on work?This is the hardest part, to be honest, doing content creation and updates. You get so caught up in work and then people are left in the dark and become uninterested. If there is anyone reading this and there haven't been any updates in a while, annoy me through email or the comment section. I am currently building a website that will be hosted on Github, and it will host the devblog updates as well. I'll try my best to give updates as much as I can, maybe every 1-2 weeks, but I know I might falter a bit on that. So far I have only really made the front page. I am new to front-end website development, as I mostly have done game development most of my life, but it isn't that bad. There is also a Twitter that never gets posted to despite how much I should post to it: https://twitter.com/SundownerGame
changedWasn't there a playtest announcement??Hahahaha, yeah... well about that. The game wasn't really too ready and I forgot I even said that. Doesn't help that I tried turning the game into VR tarkov no even thinking about the troubles that would come from that, thankfully I've brought the game direction back to what I promised on the steam page, though it did kinda waste a bit of time, though it did help me create the weapon system for the game at the very least. There might be a playtest coming in maybe a couple of months.

Radio silence has been broken

Not much has really been said really. I know I should keep up with posting updates and all but I kinda didn't even realize there were more than a hundred wishlists out there in the wild. But I am here posting this update because there are like no videos, no updates, no devlog posts, so I feel like I owe it to some people to actually give a damn update once in a while.

So.... the release date has changed?

Yeah.... I kinda moved the release date. Games are hard. They are even harder to make alone. I'll probably make a team if I make some money from Sundowner, but right now I'm just a college kid working a part-time job trying to meet the rent each month. Mixing that with the fact that I'm pretty ADHD and get distracted easily, it makes solo dev a little harder. So at first, the expected release date was the end of last year, but then I moved it to March, and now it is September to actually give me some time to at least get what counts as an early access game on Steam. I want to have the game be fun and enjoyable and working before I open up the purchasing flood gates, as I don't want to be labeled as another shitty early access survival game (Am I even allowed cuss in these posts?).

How much will it cost?

Currently, I plan on a $9.99 release price. It will probably go up after early access is over, but until then I don't think people should risk so much money on an EA title. Cheap for a VR title to be honest, but I don't want players forking up $20-$30 for a low poly survival game they might hate and refund.

Where can I find updates on work?

This is the hardest part, to be honest, doing content creation and updates. You get so caught up in work and then people are left in the dark and become uninterested. If there is anyone reading this and there haven't been any updates in a while, annoy me through email or the comment section. I am currently building a website that will be hosted on Github, and it will host the devblog updates as well. I'll try my best to give updates as much as I can, maybe every 1-2 weeks, but I know I might falter a bit on that. So far I have only really made the front page. I am new to front-end website development, as I mostly have done game development most of my life, but it isn't that bad. There is also a Twitter that never gets posted to despite how much I should post to it: https://twitter.com/SundownerGame

Wasn't there a playtest announcement??

Hahahaha, yeah... well about that. The game wasn't really too ready and I forgot I even said that. Doesn't help that I tried turning the game into VR tarkov no even thinking about the troubles that would come from that, thankfully I've brought the game direction back to what I promised on the steam page, though it did kinda waste a bit of time, though it did help me create the weapon system for the game at the very least. There might be a playtest coming in maybe a couple of months.

That is all for now

If there are any questions please feel free to ask them, and if anyone really wants any builds I could always set up a place to test early builds, probably on Github, but once I release the playtest the GitHub will go away, especially once released.

Source

Steam News / 11 February 2022

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