Full notes
Full Sundermead update
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What changed
- Performance
Additions
Added AMD FSR Setting Added Seeress Character (with quests) Added null checks to distance actor ai to hopefully fix loading crash while they're active Added last quest for seeress. Added undergrowth (bushes) to tree spawns and increase density of vegetation Added ferns to undergrowth Added setting for ambient reflections Readded abillity to toggle all ui via console cmds Added Sacrifices via the Seeress
Fixes
Fixed incorrect usage of FSR - there absolutely documentation for it Fixed tree loader error on client
Updates & Improvements
Disable shadow setting that potentially makes them look bad Enabled force prepass and SRP batcher for performance gains Increase terrain lod distance Updated pooled terrain nodes to be split across multiple frames Improved performance of terrain generator by only check nodes that need to checked and generating mesh tangents in threaded job Updated pause menu to not be openable during loading screen Fixed crash to do with remote players using the fishing rod Updated character tree to display "Seeress" instead of "Seer" Updated all conditions for character invitation to be met when in debug mode Updated tree wood drops to fall like a tree would Improved animation transition from sleeping to sitting Optimised elm tree models Updated character customisation to run async save whenever a player finishes creating their player Updated trading menu to be unified in one Updated quadtree to use different async splitter depending on whether loading screen is complete Disabled dynamic batching Updated terrain to be rendered via srp batcher
Source
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