Full notes
Full Sundermead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
Additions
Added pet system and the abillity to get a dog from Eadred at Relationship Lvl 3 Added uber shader to allow for the water saturation of surfaces during rain
Fixes
Fixed various issues with AI tweening (ai's missing their beds) Fixed wrong version number Fixed issues with the stop/start functionallity in the music system overlapping and causing unexpected behaviour Fixed brewing barrel (and probably other items) placement sound looping
Update
Updated tree spawner to allow for variable tree density based upon biome Updated density of forest biomes Updated quest rewards to be based upon the value of the item given Updated Wight death sounds to be quieter Updated mines level size to be never be larger than 15x15 Updated music system to not play on Draupnir's level of the mines Increase max distance ai can travel Removed requirement for Farmon's bed Rebalanced wait times for brewing barrel
Source
Changelog.gg summarizes and formats this update. How we read updates.
